JK Legacy Posted June 3, 2002 Share Posted June 3, 2002 when you edit the .c files in visual c, are they meant to be changed forever? so like if i do the test mod then decide i want to start a new mod i have to manually go back and change it all back to the original or just reinstall the tools? i know its not much of a problem to undo the testmod changes but if i start making different mods with more changes it would be all messed up? is there some way to save it as a.. project?? (im pretty new to this) in visual c so that all the source files are seperate? also, say you just edit the g_weapon.c file thing, do you always have to do a compile of every "game" file? hope that makes sense thx Link to comment Share on other sites More sharing options...
Badakku Posted June 3, 2002 Share Posted June 3, 2002 what about just making a backup of the code in a different folder. you could also use more folders for more different projects. Link to comment Share on other sites More sharing options...
normal Posted June 3, 2002 Share Posted June 3, 2002 a) Yes. they indeed are "changed forever", when you edit them. A good method is to install the SDK into one directory, then copy the source to another when you begin making your modification. b) The source itself comes with a project file for Microsoft Visual Studio C++. c) You do not need to recompile all of the source files unless they have been modified / you do a "Rebuild All" / you "Clean" (removes the .obj files). Hope that clears any problems, if it dosn't, just say so! Link to comment Share on other sites More sharing options...
DarthFreak Posted June 3, 2002 Share Posted June 3, 2002 normal, you're da man! *hiss* *hiss* Link to comment Share on other sites More sharing options...
normal Posted June 3, 2002 Share Posted June 3, 2002 Originally posted by DarthFreak normal, you're da man! *hiss* *hiss* Link to comment Share on other sites More sharing options...
JK Legacy Posted June 3, 2002 Author Share Posted June 3, 2002 thx normal, helps a lot. how do I go about compiling a mod out of say just 1 changed file, g_weapon.c for example? would I just use the compile command? if I do that what do I do afterwards? and can I do like 3 seperate files, and then put them together. this is probably simple stuff but I've only used c for like half an hour now, only experience before that is a bit of vbasic. oh one more thing, i did a build all on the original source, it did it, and it works but in the compile it said 0 errors, 11 warnings. did anyone else get this, and is it a problem or is a warning just well a warning? Link to comment Share on other sites More sharing options...
normal Posted June 3, 2002 Share Posted June 3, 2002 You would just "Build <name of file>", it should just compile whatever hasn't been compiled or any changed files. However, if you change *.h files. It'll recompile all files. Warnings are a way of the compiler telling you something "suspicious" is going on. They may be nothing, but should be investigated otherwise. Link to comment Share on other sites More sharing options...
JK Legacy Posted June 4, 2002 Author Share Posted June 4, 2002 thx, but I tried to just build for... g_weapon for example, but if i do build jk2game.dll it compiles every single file in the game part of it. is it meant to do that? it just makes the output of any change <800kb, even if i change like the ammo for a weapon its an 800kb file.. i tried just right clicking the file i want to build and clicking "compile [filename]" but that just gave me: a g_weapon.obj file, a jk2_game.pch file and a vc60.idb, how could i just use the g_weapon.obj file and make it into a .dll or preferably a .vm? hope that makes sense, thx Link to comment Share on other sites More sharing options...
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