Samuel Dravis Posted June 5, 2002 Share Posted June 5, 2002 can someone tell me EXACTLY how to compile with the BAT files included with the JKII source code? Link to comment Share on other sites More sharing options...
UGG Posted June 6, 2002 Share Posted June 6, 2002 You replace them with these http://ugg.codealliance.ca/modbat/ Link to comment Share on other sites More sharing options...
Samuel Dravis Posted June 6, 2002 Author Share Posted June 6, 2002 i already have those. before, they didn't work. now, i just don't know how. Link to comment Share on other sites More sharing options...
UGG Posted June 6, 2002 Share Posted June 6, 2002 They work, but you need the right setup for them to work. What error messages are you getting? Link to comment Share on other sites More sharing options...
Samuel Dravis Posted June 6, 2002 Author Share Posted June 6, 2002 i'm not getting any errors; i'm just in the dark as to how to compile with them. Link to comment Share on other sites More sharing options...
UGG Posted June 7, 2002 Share Posted June 7, 2002 1. Install JK2EditingTools2.exe to Outcast's GameData folder. 2. Unzip my OutcastModBat.zip to the GameData\code folder. Click yes to replace the three bat files. 3. Double click on buildvms.bat in the GameData\code folder. 4. Wait a few minutes for it to finish compiling and then move the new QVM files in the GameData\code\base\vm folder to your mod's vm folder. Link to comment Share on other sites More sharing options...
Samuel Dravis Posted June 8, 2002 Author Share Posted June 8, 2002 thanks ! Link to comment Share on other sites More sharing options...
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