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MilkShape JK2 skeleton.


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Jedi Knight 2 skeleton!?

I was amazed that it worked.... But here is what I did to get it. In 3D studio Max I imported the root XSI file for the storm Trooper. Then I exported it to valve SMD. Then used milkshape to import the SMD. And as if by magic the tags and bones showed up. I have not tried making animations yet but then again I don't really care to try to make animaitons with milkshape. It truly is a horrible program when it comes to animation. I would much rather use MAX or charFX. But since there is not a GLM exporter no one will be doing that no will they?

 

I think the big help would be getting models made in milkshape the right size and roughly around the skeleton. I don't think you can use it to animate... so don't get your hopes up. BUT at least it will help to get models the exact same size.

 

Basicaly I think milkshape users could export thier models to MD3 and then use the mod viewer to export to GLM? Anywho check it out hope it helps someone!?

 

 

Milkshape JK2 Skeleton

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that might help me, thanks a lot. i prefer to model in milkshape, but the fingers didnt match up, i think i'll bring my model back into milkshape to fit it better around the skeleton, that way i'll have less issues in that department when i go back to max, thanks.

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