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func_rotating problem... plz help


phZ

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i tried to make a rotating brush. i read a tutorial (from buba i think) and did everything exactly the same way as he did. i created a brush and a second brush with an origin texture. then i selected both and added the func_rotating entity. i checked the player_use box and compiled the map. but when i use the brush it moves to the origin of the map instead of rotating. i also tried to set an orgin key (key: origin value: 128 139 0) but that didnt change anything. Can any1 help me ?

 

thnx

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