Mero Vilul Posted June 6, 2002 Share Posted June 6, 2002 Where should I put the .pk3 file, and how should it look inside? it should be a vm directory in it, right? where what files should be? What files are needed to make my mod work with as an .pk3? Link to comment Share on other sites More sharing options...
Subject452 Posted June 6, 2002 Share Posted June 6, 2002 just unpack the pk3 files that raven gave u to see the menu structure of how it should be, all pk3s go as far as i know into the gamedata/base dir, u can allso read the readme that came with the source. Link to comment Share on other sites More sharing options...
Mero Vilul Posted June 6, 2002 Author Share Posted June 6, 2002 I read it, but it gave me headache... But I gonna learn how to do all ideas I got in mind, so you got to face my stupid questions once in a while... Link to comment Share on other sites More sharing options...
Florian1000 Posted June 8, 2002 Share Posted June 8, 2002 Can open .pk3 files with winzip. Link to comment Share on other sites More sharing options...
Arkule Posted June 12, 2002 Share Posted June 12, 2002 What i do, which seems to work, is make a winzip file with an extension .pk3. Once that is made, i open it up. I then drag a folder called vm (Which has the .qvm files in it) into the zip, and click "add" on the thing that pops up. The .pk3 file then goes into a folder (with the same name as the .pk3) which is in the gamedata folder (not /base). It then lets me pick the mod from the setup/mods section of the main menu. I hope that helps at least a little. Link to comment Share on other sites More sharing options...
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