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Huge maps? Compile limitation!!!


Pdboer518

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I am making a Coruscant map, but when I make my map rather big I get the a compile message that says I am exceeding the light grid array or something: "X > 1048576". I ran many test maps to identify what this really means, but I'm stumped. It must be something to do with calculating the light value of every grig box, so I tried to fill space with no-draw brushes but my light grid array size stays he same. So I made indentations of my outer box (seperating my inside with the world) to get a smaller volume. This and lots of other tests didn't help either. I need a way to make the impression of a large (vertex lighted) map. Any ideas??

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