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FFA_deathstar Shader question


alienprotein

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I want to use the shader/texture that was used on the walls of the elevator area in the bay floor of ffa_deathstar. It is located in impdetention/512_512lights. I add the shader/texture, but it is black. I want it to have that shiny effect, but no luck.

 

Anyone know how to get the effect?

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Check out the first level on single player, the texture on the floor in the first coridoor is shiney. Then load up the .map "Kejim outpost" find the texture shift+left click and the shader will pop up.

 

Forgot the name of the texture sorry :) If I knew it would make your life easier....

 

There are 2 textures used by a shiney shader

 

1. The main (base texture)

2. The reflected texture.

 

Tweak n fiddle fiddle n tweak

 

Good luck.

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