alienprotein Posted June 6, 2002 Posted June 6, 2002 I want to use the shader/texture that was used on the walls of the elevator area in the bay floor of ffa_deathstar. It is located in impdetention/512_512lights. I add the shader/texture, but it is black. I want it to have that shiny effect, but no luck. Anyone know how to get the effect?
Machine_IX Posted June 6, 2002 Posted June 6, 2002 Check out the first level on single player, the texture on the floor in the first coridoor is shiney. Then load up the .map "Kejim outpost" find the texture shift+left click and the shader will pop up. Forgot the name of the texture sorry If I knew it would make your life easier.... There are 2 textures used by a shiney shader 1. The main (base texture) 2. The reflected texture. Tweak n fiddle fiddle n tweak Good luck.
alienprotein Posted June 6, 2002 Author Posted June 6, 2002 So I would add doth of them together, and if so how would I do that?
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