Machine_IX Posted June 6, 2002 Share Posted June 6, 2002 It's probably very simple, but I have a long compile ahead and want to be sure... Do I just add lots of info_player_starts? Link to comment Share on other sites More sharing options...
Xcom Posted June 6, 2002 Share Posted June 6, 2002 info_player_deathmatch I think. TIP: long compile, you say. Ha. Use -onlyents switch to make entity only compile. It's rocket fast. sof2map -bsp -onlyents path/mapname.map Link to comment Share on other sites More sharing options...
Machine_IX Posted June 6, 2002 Author Share Posted June 6, 2002 Superfast reply. Thanks, Only ents will help alot. Fancy having a shot at my Bot question below? Link to comment Share on other sites More sharing options...
fabrikashon Posted June 6, 2002 Share Posted June 6, 2002 Hmm my maps don't like Onlyents.. fine for lights and spawns, but doors are stuffed :/ Link to comment Share on other sites More sharing options...
Xcom Posted June 6, 2002 Share Posted June 6, 2002 Originally posted by fabrikashon Hmm my maps don't like Onlyents.. fine for lights and spawns, but doors are stuffed :/ Lights? You must compile light stage to affect lights. Link to comment Share on other sites More sharing options...
fabrikashon Posted June 6, 2002 Share Posted June 6, 2002 Lights are entities... They were recompiled in my Onlyents Link to comment Share on other sites More sharing options...
Machine_IX Posted June 8, 2002 Author Share Posted June 8, 2002 I get the same. Most entitiesseem to go mental with only-ents. But I use relight compile with GTK (lazy to fiddle command line) which runs -onlyents and then does the light stage. Link to comment Share on other sites More sharing options...
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