Jump to content

Home

Triggering Music....


Outatime

Recommended Posts

I want to know if there's a way to change the background music played when you enter a different room in Multiplayer? For example, say you've got your music playing and you go through a door into a different room and you then have different music playing. Anyone know how this is done?

Link to comment
Share on other sites

Well see, that's the problem. :)

 

In SP games, there is a target_play_music that you can use for that exact effect...

 

In MP howerver, it's a bit more complex... for example, if someone died in any area with one type of music and spawned in an area with another, how would the engine know what to play? It would cause all sorts of weirdnesses... and I think for that reason, there is no target_play_music in MP. :)

Link to comment
Share on other sites

Don't worry I'm not going to get carried away. Trust me, it's all in good taste. Thanks for your suggestions. But to answer your question RichDiesal, just place the spawn within a trigger brush with the "music, mp3" value. Theoretically, that should work, but there's no stupid trigger brush in mp. I might ask raven what can be done.

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...