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Huge maps? Compile limitation!!!


Pdboer518

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I am making a Coruscant map, but when I make my map rather big I get the a compile message that says I am exceeding the light grid array or something: "X > 1048576". It then gives me ambient light in the game. I ran many test maps to identify what this compile message means, but I'm stumped. It must be something to do with calculating the light value of every grid box, so I tried to fill space with no-draw brushes but my light grid array size stays he same. So I made indentations of my outer box (seperating my inside with the world) to get a smaller volume. This and lots of other tests didn't help either. I need a way to make the impression of a large (vertex lighted) map. Any ideas??

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don't bother read the resources sticky i posted some on this my link is bad though but some below my post has the working one try that thats how i fixed one mine. alll you need to do it and the key gridsize to your worldspawn and then the number in the thread for the value

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