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R2-d2


Master Shawn

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R2D2 is a GLM (Ghoul Model) and will not appear in MP maps. I tried and tried to get him and a Gonk (also a Ghoul) to appear in my map (duel_sandcrawler). In the end, I created the necessary brushes from scratch and used the ghoul jpg textures instead. It worked, though barely.

 

I asked if there was a conversion possible on a thread weeks ago but never got a satisfactory answer, so I improvised.

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Actually ... I imported the glm to md3 and made a static R2D2 that you can use as a map object. And i posted a thread on how to do it. Basically since the new glm importer for milkshape, it now imports the uv mapping stuff so you can use the defualt skins included with the game. Simply import the glm into milkshape, export to md3.

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Guys easy fix! Just use the model as a static model then use entities to move him around your level. An example would be to make a moving platform (ie. a "func_train") but instead of a set of brushes, use the r2-d2 model.

 

 

Go here for an example of what I'm talking about.

 

http://www.planetquake.com/q3empire/data/tutorials/q3r/basics_lift/lift.htm

 

 

Some people trying the same thing in Q3.

 

http://www.quake3world.com/ubb/Forum6/HTML/020437.html

 

http://www.quake3world.com/ubb/Forum6/HTML/022041.html

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