Master Shawn Posted June 6, 2002 Share Posted June 6, 2002 Hey, im working on Imperial Refueling Station 3, and im wondering if you can use the R2-D2 model in MP, I dont need it to do anything, i just want a few of them to be on racks in a cargo hold im going to add in. Link to comment Share on other sites More sharing options...
PainGod Posted June 6, 2002 Share Posted June 6, 2002 R2D2 is a GLM (Ghoul Model) and will not appear in MP maps. I tried and tried to get him and a Gonk (also a Ghoul) to appear in my map (duel_sandcrawler). In the end, I created the necessary brushes from scratch and used the ghoul jpg textures instead. It worked, though barely. I asked if there was a conversion possible on a thread weeks ago but never got a satisfactory answer, so I improvised. Link to comment Share on other sites More sharing options...
Master Shawn Posted June 6, 2002 Author Share Posted June 6, 2002 Oh well, ill have to try and either make an RD prefab or model it, this will be a tiny bit hard methinks Link to comment Share on other sites More sharing options...
VIO Posted June 6, 2002 Share Posted June 6, 2002 not usre what will use more fps but wat ever you do release it to the public! //edit WAMPA!!!!!!!!...what the hell is a wampa Link to comment Share on other sites More sharing options...
JeGGoR Posted June 6, 2002 Share Posted June 6, 2002 Wampas are the white wookie-like monster creatures from Hoth if I remember correctly... You know... like the one who attacked Luke! No? Link to comment Share on other sites More sharing options...
Master Shawn Posted June 6, 2002 Author Share Posted June 6, 2002 I got a friend with 3dsMax who is going to model me a R2D2 Link to comment Share on other sites More sharing options...
DarthCobra Posted June 7, 2002 Share Posted June 7, 2002 Actually ... I imported the glm to md3 and made a static R2D2 that you can use as a map object. And i posted a thread on how to do it. Basically since the new glm importer for milkshape, it now imports the uv mapping stuff so you can use the defualt skins included with the game. Simply import the glm into milkshape, export to md3. Link to comment Share on other sites More sharing options...
Master Shawn Posted June 7, 2002 Author Share Posted June 7, 2002 My friend is a great modeller, hes using the Raven textures and making a totally awesome model, hes added in a bunch of the details, and it seems to be turning out great. Link to comment Share on other sites More sharing options...
DarthCobra Posted June 7, 2002 Share Posted June 7, 2002 Well whateva works. Seems kinda silly to make a new model when r2d2 is already included in the game. Link to comment Share on other sites More sharing options...
Graphicsgod Posted June 7, 2002 Share Posted June 7, 2002 Guys easy fix! Just use the model as a static model then use entities to move him around your level. An example would be to make a moving platform (ie. a "func_train") but instead of a set of brushes, use the r2-d2 model. Go here for an example of what I'm talking about. http://www.planetquake.com/q3empire/data/tutorials/q3r/basics_lift/lift.htm Some people trying the same thing in Q3. http://www.quake3world.com/ubb/Forum6/HTML/020437.html http://www.quake3world.com/ubb/Forum6/HTML/022041.html Link to comment Share on other sites More sharing options...
Master Shawn Posted June 7, 2002 Author Share Posted June 7, 2002 Heres be a pic of the model my friend is working on. How does it look? Link to comment Share on other sites More sharing options...
rolsen Posted June 7, 2002 Share Posted June 7, 2002 Looks good, but from that shot it looks like R2's legs are a little too skinny. I'd make them slightly thicker. Link to comment Share on other sites More sharing options...
Master Shawn Posted June 7, 2002 Author Share Posted June 7, 2002 It should look better in-game, I told him about that, but im guessing its a texture problem, hes using the Raven textures and I guess they fit that way, not to sure, ill ask him Link to comment Share on other sites More sharing options...
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