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Help! .md3 models won't rotate!


DividedByZero

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Posted

I've always been able to select a .md3, go to the selection menu, and rotate it. But now for some reason I can't. Nothing happens when I click the rotate menu choice (selection: rotate: rotate z,x,y,arbitrary) none of them worked on a bespin bench. Then a weird thing happens, why I tried to rotate a bespin chair on the z axis, it moved down, then the y and x rotate options made it go forward a bit, then back up to it's normal positions. WTF is going on? I need to be able to rotate models.

Posted

Use the rotate tool!! It's located between the "Clip" and the "free scaling" button. If you clicked the right button, your model or brush should be purple. Or you can goto "Selection" then "Rotate".

 

Enjoy!

Posted

select the model - press the 'N' key - on the bottom left of the entity window you will see buttons with angles (90 degrees, 360 degrees etc) click the angle you want the model to face

 

Hope that makes sense

 

Mal Brigand

Posted

I'd already tried the entity rotate thing. This pisses me off because I can rotate in other maps, and I was able to do it earlier on in the making of this map, but now it's messed up. Freaking weird. I'll fool around w/ it a bit more.

Posted

NEVER EVER EVER USE THE ROTATE TOOL FOR A MISC_MODEL!!!!!

 

You've just effectively screwed up that model. You always use the entity rotation in the entity list to do rotation on any entities, including misc_model. Try replacing your model, delete it and reimport it and then try to rotate it using the entity rotation tool... make sure you have entities turned to view as skinned and boxed. this helps out a lot. hope it works for ya!

 

volrath

:fett:

Posted

Well the model itself isn't screwed up, just the reference to it... and I assume he has been deleting the misc_model each time he has tried to reposition it...

 

I mean really, that's the first thing anyone would do. :p

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