zero427 Posted June 7, 2002 Share Posted June 7, 2002 Hey guys I was wondering how do I make a double sided shader I read the shader manual on the q3radient website and said that "cull none" or "cull disable" would do it but when I try these I loose both sides of the texture. Si I end up with a floating head cause hte body and legs that use the shader are invisable. here is what I have tried: models/players/MyModel/legs { cull none } models/players/MyModel/body { cull none } I also tried: models/players/MyModel/legs { cull disable } models/players/MyModel/body { cull disable } Both of the produce the same result. both sides are getting culled insted of the culling being disabled I think. My models is ready to release other than this problem. Please help if you can. thanks, zero Link to comment Share on other sites More sharing options...
Autero Posted June 7, 2002 Share Posted June 7, 2002 You need to use these two lines to make something double sided. Hope it helps. cull twosided //nopicmip Link to comment Share on other sites More sharing options...
zero427 Posted June 8, 2002 Author Share Posted June 8, 2002 This is what I have and it didn't work: models/players/MyModel/legs { cull twosided //nopicmip } models/players/MyModel/body { cull twosided //nopicmip } I get the same result the textures that apply this to "body and legs" disappear and i get nothing same as the cuul disable and cull none commands did> Link to comment Share on other sites More sharing options...
Autero Posted June 8, 2002 Share Posted June 8, 2002 That's odd, cause that works in Team Arena which is what JK2 is built on. This is the code I used for a custom head I built for Team Arena. models/players/heads/cell/crownred { cull twosided //nopicmip { map models/players/heads/cell/crownred.tga //depthWrite } } models/players/heads/cell/crownblue { cull twosided //nopicmip { map models/players/heads/cell/crownblue.tga //depthWrite } } See if using this code as a base for your shader works. Link to comment Share on other sites More sharing options...
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