Tigris Posted June 7, 2002 Share Posted June 7, 2002 Ok, I have noticed a strange problem occure lately: I have portated a light-emitting texture from Q3, namely the base_light/baslt4_1_2k and the 4k version of it. Whenever I orientate them upwards facing I'm getting a "unspecified error", so does anyone know why this happens and how to fix it? I really need those textures to get some effects. To my knowledge pointing them down isn't problematic, only when upward-facing. Link to comment Share on other sites More sharing options...
Xcom Posted June 7, 2002 Share Posted June 7, 2002 Is there a shader for this light? What does it say? FYI: Actually, you shouldn't rip Q3 textures Link to comment Share on other sites More sharing options...
Tigris Posted June 7, 2002 Author Share Posted June 7, 2002 Well, I ripped the shader and added my own textures, I know about that "Don't you copy ID stuff"-thing. Ok, here's the shader: { qer_editorimage textures/base_light/baslt4_1.tga surfaceparm nomarks q3map_surfacelight 2000 //light 1 // New Fluorescent light { map $lightmap rgbGen identity } { map textures/base_light/baslt4_1.tga blendFunc GL_DST_COLOR GL_ZERO rgbGen identity } { map textures/base_light/baslt4_1.blend.tga blendfunc GL_ONE GL_ONE } } Link to comment Share on other sites More sharing options...
Tigris Posted June 11, 2002 Author Share Posted June 11, 2002 Comon guys- this can't be too difficult to figure! I'll flip the beam-texture, but I need to know what caused the error! Link to comment Share on other sites More sharing options...
UniKorn Posted June 11, 2002 Share Posted June 11, 2002 Try removing the q3map_surfacelight 2000. If it works then just add a light very close to the texture. Link to comment Share on other sites More sharing options...
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