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Vis-problem


Tigris

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Ok, I have noticed a strange problem occure lately:

I have portated a light-emitting texture from Q3, namely the base_light/baslt4_1_2k and the 4k version of it. Whenever I orientate them upwards facing I'm getting a "unspecified error", so does anyone know why this happens and how to fix it? I really need those textures to get some effects. To my knowledge pointing them down isn't problematic, only when upward-facing.

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Well, I ripped the shader and added my own textures, I know about that "Don't you copy ID stuff"-thing.

 

Ok, here's the shader:

{

qer_editorimage textures/base_light/baslt4_1.tga

surfaceparm nomarks

q3map_surfacelight 2000

//light 1

 

// New Fluorescent light

{

map $lightmap

rgbGen identity

}

{

map textures/base_light/baslt4_1.tga

blendFunc GL_DST_COLOR GL_ZERO

rgbGen identity

}

{

map textures/base_light/baslt4_1.blend.tga

blendfunc GL_ONE GL_ONE

}

}

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