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Texture Problems with Raven's Claw model


rolsen

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Well, my WIP thread hasn't gotten any responses to this question so I'll give it its own thread, maybe someone will see it.

 

Basically, I'm having problems with the ravenbody.jpg texture on the Raven's Claw model. The engines, wings, and landing gear are all texutred fine, but for some reason the main body of the Raven's Claw does not texture properly. Here is a screen shot of what I'm talking about:

http://home.centurytel.net/viper004/files/shot0008.jpg

 

 

You can go to my WIP thread to see the rest of the level:

http://www.lucasforums.com/showthread.php?s=&threadid=59560

 

I think I'm inserting models correctly because I tried an X-wing and it worked fine. Anyone got any ideas? Thanks.

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Well, I have determined that the problem is not simply lighting. I made a small test map with a skybox that emits light and an additional light entity directly over the Raven's Claw, and the problem persists. I'm still working on this, but if anyone could shed some light on this problem, I'd be most grateful. Thanks.

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Ah, I see what you mean.... well in that case, my file's not corrupted, it works fine in the single player game. The map that it is in is the Artus Topside level, where you fight Desann for the first time...

 

Hrmm...

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I know how to fix this, I posted two threads on this previously. It's long winded, but here's what I did:

 

Copy the ravensclaw.md3 file and all the texture files that relate to it from the ...models/map_objects/kejim dir to ....models/map_objects/yourmap

 

Open Gmax Tempest and import the ravensclaw.md3 file, then apply the textures from ...models/map_objects/yourmap

 

Export the file as an md3 and save as ravensclaw.md3 in the ...models/map_objects/yourmap dir

 

Now you have a Ravensclaw model that shows up fully textured in-game, BUT, you still haven't applied the shader

 

Open notepad and type this in -

 

models/map_objects/yourmap/ravenbody

{

q3map_nolightmap

{

map models/map_objects/yourmap/ravenbody

blendFunc GL_ONE GL_ZERO

}

{

map models/map_objects/yourmap/ravenbodyglow

blendFunc GL_ONE GL_ONE

}

}

 

Then save it as ravensclaw.shader

 

Now you have a fully textured AND shaded Ravensclaw model (the red lights on the ship glow) and let me add just as a side note, this happens to ALL models that have a shader, it shows up incorrectly in-game (just the lights and black background)

 

Mal Brigand

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Thank you brigand1138!

 

I take it this is a problem with trying to use these models that work in singleplayer in multiplayer, which they weren't designed to be used for.

 

Ok, I have the model in Gmax Tempest, but how do I go about appling the textures?

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