rolsen Posted June 7, 2002 Posted June 7, 2002 Well, my WIP thread hasn't gotten any responses to this question so I'll give it its own thread, maybe someone will see it. Basically, I'm having problems with the ravenbody.jpg texture on the Raven's Claw model. The engines, wings, and landing gear are all texutred fine, but for some reason the main body of the Raven's Claw does not texture properly. Here is a screen shot of what I'm talking about: http://home.centurytel.net/viper004/files/shot0008.jpg You can go to my WIP thread to see the rest of the level: http://www.lucasforums.com/showthread.php?s=&threadid=59560 I think I'm inserting models correctly because I tried an X-wing and it worked fine. Anyone got any ideas? Thanks.
rolsen Posted June 9, 2002 Author Posted June 9, 2002 Well, I have determined that the problem is not simply lighting. I made a small test map with a skybox that emits light and an additional light entity directly over the Raven's Claw, and the problem persists. I'm still working on this, but if anyone could shed some light on this problem, I'd be most grateful. Thanks.
RichDiesal Posted June 9, 2002 Posted June 9, 2002 Does the same thing happen in the SP game? If that's the case, you may just have a corrupted model.
RichDiesal Posted June 9, 2002 Posted June 9, 2002 Originally posted by rolsen I'll test that next. Test what? I mean in Raven's SP version, just load up the level the Raven's Claw is in and look at it. I forget which map that is now though... perhaps someone else could remember?
rolsen Posted June 9, 2002 Author Posted June 9, 2002 Ah, I see what you mean.... well in that case, my file's not corrupted, it works fine in the single player game. The map that it is in is the Artus Topside level, where you fight Desann for the first time... Hrmm...
brigand1138 Posted June 9, 2002 Posted June 9, 2002 I know how to fix this, I posted two threads on this previously. It's long winded, but here's what I did: Copy the ravensclaw.md3 file and all the texture files that relate to it from the ...models/map_objects/kejim dir to ....models/map_objects/yourmap Open Gmax Tempest and import the ravensclaw.md3 file, then apply the textures from ...models/map_objects/yourmap Export the file as an md3 and save as ravensclaw.md3 in the ...models/map_objects/yourmap dir Now you have a Ravensclaw model that shows up fully textured in-game, BUT, you still haven't applied the shader Open notepad and type this in - models/map_objects/yourmap/ravenbody { q3map_nolightmap { map models/map_objects/yourmap/ravenbody blendFunc GL_ONE GL_ZERO } { map models/map_objects/yourmap/ravenbodyglow blendFunc GL_ONE GL_ONE } } Then save it as ravensclaw.shader Now you have a fully textured AND shaded Ravensclaw model (the red lights on the ship glow) and let me add just as a side note, this happens to ALL models that have a shader, it shows up incorrectly in-game (just the lights and black background) Mal Brigand
rolsen Posted June 10, 2002 Author Posted June 10, 2002 Thank you brigand1138! I take it this is a problem with trying to use these models that work in singleplayer in multiplayer, which they weren't designed to be used for. Ok, I have the model in Gmax Tempest, but how do I go about appling the textures?
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