Destructive Posted June 7, 2002 Share Posted June 7, 2002 how do i get an npc into an emplaced gun thing? is there a setting on the gun in radiant or do i have to use a trigger(if i do use a trigger, what do i put in the trigger?) Link to comment Share on other sites More sharing options...
G0G0GadgetForce Posted June 8, 2002 Share Posted June 8, 2002 I wish I could use emplaced guns and stick it on the falcon models out there to simulate its ramp blaster. Can this be done? Link to comment Share on other sites More sharing options...
PajamaSam Posted June 8, 2002 Share Posted June 8, 2002 hmm...... i thing you can, as long as you dont plan on making the falcon move.... just plop an entity up there and make it so you can still climb the ladder up to it, either that or you could do whatever the hell they did when you had to fight reelo by controling the gun from inside the ship.. Link to comment Share on other sites More sharing options...
Destructive Posted June 8, 2002 Author Share Posted June 8, 2002 bump Link to comment Share on other sites More sharing options...
Grets Sirob Posted June 8, 2002 Share Posted June 8, 2002 Is this sp or mp? Cause in mp you can't. Duba-duba-duba! Link to comment Share on other sites More sharing options...
Destructive Posted June 8, 2002 Author Share Posted June 8, 2002 this is sp Link to comment Share on other sites More sharing options...
Destructive Posted June 9, 2002 Author Share Posted June 9, 2002 doesnt anyone know? Link to comment Share on other sites More sharing options...
patchx Posted June 9, 2002 Share Posted June 9, 2002 its probably a script to put the stormie in the right animation pose on it and to make the gun target enemies automatically and to make the gun switch from auto when the stormie dies i was looking into it for a while but it looked to much of a hassle so i quit it try going through the scripts that raven released for something that looks like it would do it, especially scripts i the yavin_valley folder - thats where heaps of emplaced gun stormies were in the game -patch Link to comment Share on other sites More sharing options...
Destructive Posted June 9, 2002 Author Share Posted June 9, 2002 the script is basically: use(get(SET_PARM1)) SET_VISRANGE 4000 ------------ so i guess i have to do something to the gun in radiant... but i cant figure out what... Link to comment Share on other sites More sharing options...
GCrusher23 Posted June 9, 2002 Share Posted June 9, 2002 Why can't you put an npc in a moving falcon? Link to comment Share on other sites More sharing options...
Xcom Posted June 9, 2002 Share Posted June 9, 2002 Originally posted by Destructive so i guess i have to do something to the gun in radiant... but i cant figure out what... LOL, yes. You must give it a targetname. Gun settings: key: targetname value: gun1 NPC settings: key: parm1 value: gun1 key: spawnscript value: path to the script you posted above Link to comment Share on other sites More sharing options...
patchx Posted June 10, 2002 Share Posted June 10, 2002 arghh please dont tell me it was that simple lol i was trying for ages to get a dude on a gun -patch Link to comment Share on other sites More sharing options...
Xcom Posted June 10, 2002 Share Posted June 10, 2002 genious is in simplicity Link to comment Share on other sites More sharing options...
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