Master Burner Posted June 17, 2002 Share Posted June 17, 2002 gaaaah can't get it to work :-\ looked in all the code folders and set my color in as all the other do i need to compile the code files?? and if how do i do it? newbie needs help :'( Link to comment Share on other sites More sharing options...
Garik Loran Posted June 17, 2002 Author Share Posted June 17, 2002 Read the readme from the JK2tools_v2, it contains all the information you need to know about compiling the code. You HAVE to compile it. Link to comment Share on other sites More sharing options...
Master Burner Posted June 18, 2002 Share Posted June 18, 2002 must be blind or something but i couldn't find the readme you where talking about... if it was in the tools packed which you linked for in the modelling section that is... Link to comment Share on other sites More sharing options...
Garik Loran Posted June 18, 2002 Author Share Posted June 18, 2002 When you've installed the tools there is a file JK II Jedi Outcast\GameData\code\MakeAMod_readme.txt, that's the one you need. Link to comment Share on other sites More sharing options...
Master Burner Posted June 18, 2002 Share Posted June 18, 2002 aaah Okay thx will look it through tomorrow(its kinda late and i'm tired) then hopefully I can get it to work Link to comment Share on other sites More sharing options...
TIE Posted June 18, 2002 Share Posted June 18, 2002 Quick question (as I'm in a hurry) I've added a new colour on top of white (so...what's that, an 8th colour I think?) but I can't select it in the menu...I don't remember changing anything regarding the number of saber colours or anything, so that could be a problem, I just did as you said and searched for "purple," and added my colour below your white in each instance. Anyway, everything else works fine, I used color1 7 to make sure of that, but would you (Garik, or anyone else who knows, I guess) mind posting a tiny little walkthrough on making the saber colour selectable in the menu(s)? I'd appreciate it very much....! Thanks, -TIE Link to comment Share on other sites More sharing options...
TIE Posted June 18, 2002 Share Posted June 18, 2002 Nevermind...I figured it out. Thanks for pausing a moment to think about my problem before you read this, though. -TIE Link to comment Share on other sites More sharing options...
Royal Posted June 18, 2002 Share Posted June 18, 2002 I just added about 12 sabers to the code and am about to get a compiler so my simple and dumb question is how do i compile it ? -Royal Link to comment Share on other sites More sharing options...
Garik Loran Posted June 18, 2002 Author Share Posted June 18, 2002 @ Royal Read the MakeAMod_readme.txt, it descripes the way of compiling. @ TIE Becuase you have figured it out you know that there is a variable that has to be changed and the ui.shader has to be edited. I will post more on this if another one has this problem as well. Link to comment Share on other sites More sharing options...
Master Burner Posted June 19, 2002 Share Posted June 19, 2002 baaah i give up can't i send you my files then you can compile it?? can't get it to work Link to comment Share on other sites More sharing options...
AstroMat1 Posted June 19, 2002 Share Posted June 19, 2002 Hey Garik, where can I find the JK2tools_v2? Is that the same as the SDK? Thanks for the help. I hope to start adding saber colors soon. Link to comment Share on other sites More sharing options...
Master Burner Posted June 19, 2002 Share Posted June 19, 2002 yeah its the same as the SDK... when you install the tools you install the SDK too... Link to comment Share on other sites More sharing options...
Aegis Runestone Posted June 19, 2002 Share Posted June 19, 2002 Just how DO you add these sabers? Link to comment Share on other sites More sharing options...
Harukaze Posted June 19, 2002 Share Posted June 19, 2002 Forgive me for sounding the newbie, but this is just MP correct? Color1, as I recall, was an MP command. Is there any way to get this into SP? I would like to introduce a plethora of new sabercolors into SP [ice blue, obviously, as well as Corran's silver and a few others seen in the EU]. If anyone can help with that, I'd greatly appreciate it! ~ Michael Link to comment Share on other sites More sharing options...
Royal Posted June 19, 2002 Share Posted June 19, 2002 Garik can i send you my source code ? I'm downloading the compiler right now but it is going slow as hell. Do you think you might be able to compile it for me ? it includes all my sabers plus it uses the one u made. -Royal Link to comment Share on other sites More sharing options...
Master Burner Posted June 19, 2002 Share Posted June 19, 2002 Originally posted by Harukaze Forgive me for sounding the newbie, but this is just MP correct? Color1, as I recall, was an MP command. Is there any way to get this into SP? I would like to introduce a plethora of new sabercolors into SP [ice blue, obviously, as well as Corran's silver and a few others seen in the EU]. If anyone can help with that, I'd greatly appreciate it! ~ Michael i think you have to name the image files as the blue saber.. then it should replace it... well if you can do it with the model then why shouldn't you could do it with the saber color?! Link to comment Share on other sites More sharing options...
Garik Loran Posted June 20, 2002 Author Share Posted June 20, 2002 Originally posted by Master Burner i think you have to name the image files as the blue saber.. then it should replace it... well if you can do it with the model then why shouldn't you could do it with the saber color?! The problem is that you can only replace the sprite. No adding new ones in SP. And when you replace an old saber the trail color is still the original, because that's hardcoded. Link to comment Share on other sites More sharing options...
Master Burner Posted June 20, 2002 Share Posted June 20, 2002 btw Garik could it get you to compile my saber color??? can't get it to work proberly myself :( Link to comment Share on other sites More sharing options...
Arkule Posted June 20, 2002 Share Posted June 20, 2002 I'd just like to say that i managed to get a new lightsaber color to completely work in mp. It is even selectable in the menu thingy with the other ones. So, if any of you are still having problems with your coding of it, or strange looking errors, i might be able to help. Link to comment Share on other sites More sharing options...
Master Burner Posted June 20, 2002 Share Posted June 20, 2002 well if you would look at "my" source code... then i would be happy and if you could get it to work i would be even more happy right now you can download it here i think it is the compiling stuff that is something wrong with.. but i could easily be wrong.... Link to comment Share on other sites More sharing options...
Arkule Posted June 20, 2002 Share Posted June 20, 2002 In that zip file, you only have some of the source code. Very very little of it. You need the whole workspace. You don't compile files individually, you do it a project at a time. Besides that, after a quick glance throguh what you did supply, it looks like it would probably work if when in game you brought down the console and typed color1 6. you're greenblue_line.jpg and greenblue_glow2.jpg i think should be .tga files (at least thats how i have them and they work fine). You can't just change the file type, because that gives an error when you try to start the game. You have to save them as the .tga file from inside photoshop. There are probably other things wrong with it right now, but i didn't look too closely. Link to comment Share on other sites More sharing options...
Master Burner Posted June 20, 2002 Share Posted June 20, 2002 okay try to change them into tga files and then place them in my SDK and recompile it... Link to comment Share on other sites More sharing options...
Arkule Posted June 20, 2002 Share Posted June 20, 2002 First , i don't have your sdk to put it in, just a couple source and header files. Second, do you have any programming experience? If not it might be better just to find something thats already made which you could use. jediknightii.net has many many files, something probably does close to what you want. Link to comment Share on other sites More sharing options...
Master Burner Posted June 20, 2002 Share Posted June 20, 2002 nope didn't work :-\ and I did put it in the entire SDK togethor before i compiled... no luck could i get you to compile it for me?? and get it to work? since it seems its my ******* compiler thats the problem... EDIT: erh ops forgot the "I" in that sentence before... but anyway I have some JAVA programming knowledge but not much... and the SDK don't you have that one from the JK2Tools2.exe file?? thats where i got mine from.... Link to comment Share on other sites More sharing options...
Arkule Posted June 20, 2002 Share Posted June 20, 2002 What compiler do you have? I would recomend Microsoft Visual C++ 6.0, because everything else sucks. If you that, open the jk2mp-sdk.dsw file, and compile all three projects, switch between projects from the projects.set active project menu. compile by going to build.rebuild all once compiled you need to go to the source folders and run game.bat, cgame.bat and ui.bat (for the different projects). Those will make .qvm files in the code/base/vm directory. Then you must make a .pk3 file, and put the vm directorty (with the 3 .qvm files) into a folder in the gamedata folder. then when you start the game, goto setup and then mods, and it should display the name of the folder with the .pk3 file in it (unless you screwed up). Link to comment Share on other sites More sharing options...
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