Komodo Posted June 25, 2002 Share Posted June 25, 2002 Originally posted by Arkule I'd just like to say that i managed to get a new lightsaber color to completely work in mp. It is even selectable in the menu thingy with the other ones. So, if any of you are still having problems with your coding of it, or strange looking errors, i might be able to help. I've managed to get a new saber working (compiled the source and whatnot), its selectable by typing in color1 7. Only problem is it won't showup on the Player menu. I think that its because I need to change the NUM_SABER_COLORS variable but haven't been able to find it in any of the files... If you have any idea as to whats wrong I'd be very grateful. Link to comment Share on other sites More sharing options...
Arkule Posted June 26, 2002 Share Posted June 26, 2002 The problem on why it won't show up in the player menu has to do with the way raven coded the saber cycling code part. They make it only cylce through a certain number then start over. The code segment is in ai_main.c i think. There are two loops, one that counts up to five, the other counts down from five. replace the five in both of these with NUM_SABER_COLORS - 1. That will make it so that whenever you add a new saber, it will automatically be selectable (as long as you specify a graphic for it, i think thats also in ai_main, its the same place where all the other saber graphics and force stars are loaded). Link to comment Share on other sites More sharing options...
Komodo Posted June 26, 2002 Share Posted June 26, 2002 Hmm, are you sure the code segment is in ai_main.c, because I wasn't able to find it in there (and it seemed to only be about bots with nothing related to sabers). Do you mean ui_main.c? Link to comment Share on other sites More sharing options...
Arkule Posted June 26, 2002 Share Posted June 26, 2002 i meant ui_main. sorry about that. Its the one in the UI project. Link to comment Share on other sites More sharing options...
Komodo Posted June 29, 2002 Share Posted June 29, 2002 I managed to get it working properly. Thanks for all your help Arkule. Link to comment Share on other sites More sharing options...
genthar Posted July 1, 2002 Share Posted July 1, 2002 Is there a downloadable mod on the way from you folks, with new saber colours. Teal, Pink, Brown etc.? Link to comment Share on other sites More sharing options...
Master Burner Posted July 2, 2002 Share Posted July 2, 2002 Originally posted by Arkule What compiler do you have? I would recomend Microsoft Visual C++ 6.0, because everything else sucks. If you that, open the jk2mp-sdk.dsw file, and compile all three projects, switch between projects from the projects.set active project menu. compile by going to build.rebuild all once compiled you need to go to the source folders and run game.bat, cgame.bat and ui.bat (for the different projects). Those will make .qvm files in the code/base/vm directory. Then you must make a .pk3 file, and put the vm directorty (with the 3 .qvm files) into a folder in the gamedata folder. then when you start the game, goto setup and then mods, and it should display the name of the folder with the .pk3 file in it (unless you screwed up). baaah i have the same :-\ i got the folder to show up in the Setup/Mod but what then?? there dosn't happend ANYTHING at all when i'm trying to load the mod.... Link to comment Share on other sites More sharing options...
>-[The]-< *AsC* Posted July 8, 2002 Share Posted July 8, 2002 Hey for make a cool name in the mod menu, create a txt file called DESCRIPTION. Take it in the base folder of ur mod . Exemple you want to call ur mod Ultimate Mod Made by Me you need to write ^3Ultimate mod made by me . Link to comment Share on other sites More sharing options...
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