Darkhold X Posted June 9, 2002 Share Posted June 9, 2002 Soon as I get this shader to my likings, and some skin tweeks I will finaly have my mara skin done. right now the shader looks like this: models/players/jantest/legs { { map models/players/jantest/legs.tga rgbGen lightingDiffuse } { map gfx/effects/chr_white_add_mild.tga blendFunc GL_SRC_ALPHA GL_ONE detail tcGen environment } { map models/playersjantest/legshade.tga blendFunc GL_SRC_ALPHA GL_ONE alphaGen lightingSpecular detail } } I want it a bit less shiny than as is, and I need to know if any of it that needs changed in order to make parts of a couple of the skin files not included in the shader. Unless that can be handled with the alhpa stuff, which I have only used once, or twice ever. (yea all of the files are named jantest. dont know why I did it, but I dont feel like renamming them all now. ) -edit I tried doing alpha channels with the torso image, and it didnt seem to work. The arms stayed shiny. All I need is to make the arms not shiny,and to maybe take off a bit of the glassy look. Link to comment Share on other sites More sharing options...
Darkhold X Posted June 9, 2002 Author Share Posted June 9, 2002 Hmm. I really dont know what needs to be done to fix the arms. I found a tutorial on how to do the tgas here: http://www.planetquake.com/meanarena/Q3_alpha-channel_tuts.html But I do that, and still, both the arms, and body are both shiny still. Gah. Link to comment Share on other sites More sharing options...
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