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Ok just need some help on fine tunning this shader..


Darkhold X

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Soon as I get this shader to my likings, and some skin tweeks I will finaly have my mara skin done.

 

right now the shader looks like this:

 

models/players/jantest/legs

{

{

map models/players/jantest/legs.tga

rgbGen lightingDiffuse

}

{

 

map gfx/effects/chr_white_add_mild.tga

blendFunc GL_SRC_ALPHA GL_ONE

detail

tcGen environment

}

 

{

map models/playersjantest/legshade.tga

blendFunc GL_SRC_ALPHA GL_ONE

alphaGen lightingSpecular

detail

}

}

 

I want it a bit less shiny than as is, and I need to know if any of it that needs changed in order to make parts of a couple of the skin files not included in the shader. Unless that can be handled with the alhpa stuff, which I have only used once, or twice ever.:eek:

(yea all of the files are named jantest. dont know why I did it, but I dont feel like renamming them all now.:D )

 

-edit

I tried doing alpha channels with the torso image, and it didnt seem to work. The arms stayed shiny.:o All I need is to make the arms not shiny,and to maybe take off a bit of the glassy look.

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