MustaPekka Posted June 9, 2002 Share Posted June 9, 2002 Hey, I was wondering simply how to make texture emit light in the game. In the ShaderED2 I have assigned settings Light Color 1, .52, 0 and Surface Light with value of 15. But in game, the light does not illuminate anything, but is just normal, static non-lighted texture ?? Link to comment Share on other sites More sharing options...
JeGGoR Posted June 9, 2002 Share Posted June 9, 2002 I'm not expert in shaders but I think that a value of 15 is really low. Perhaps does your shader work but you just can't see the difference. Try with 1500 Or even more Link to comment Share on other sites More sharing options...
MustaPekka Posted June 9, 2002 Author Share Posted June 9, 2002 Not working Anyody else, please? Link to comment Share on other sites More sharing options...
volrathxp Posted June 9, 2002 Share Posted June 9, 2002 Originally posted by MustaPekka Hey, I was wondering simply how to make texture emit light in the game. In the ShaderED2 I have assigned settings Light Color 1, .52, 0 and Surface Light with value of 15. But in game, the light does not illuminate anything, but is just normal, static non-lighted texture ?? does it have a lightmap stage? Link to comment Share on other sites More sharing options...
MustaPekka Posted June 9, 2002 Author Share Posted June 9, 2002 Here is the full shader for the texture. textures/mytextures/test_light04 { lightcolor ( 1 0.501961 0 ) q3map_surfacelight 15 { map $lightmap } { map textures/mytextures/test_light04 blendFunc GL_DST_COLOR GL_ZERO } { map textures/mytextures/test_light04glow blendFunc GL_ONE GL_ONE } } Link to comment Share on other sites More sharing options...
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