Repper Posted June 10, 2002 Share Posted June 10, 2002 like say i wanted a large arena nearly equivelant to the size of 3 football fields long and 3 fields wide with 2 large and enterable buildings with multiple rooms, would something like this be feasable? Link to comment Share on other sites More sharing options...
RichDiesal Posted June 10, 2002 Share Posted June 10, 2002 Pretty much any size (that you would do) is feasible, but whether or not it will be playable with any specific number of NPCs is a different question. My question to you would be this... how would YOU like to run for 2 minutes straight in JK2 across a football field to get to an enemy? Link to comment Share on other sites More sharing options...
Xcom Posted June 10, 2002 Share Posted June 10, 2002 Well, GTK Terrain Manual mentions Q3 Terrain map which is 12K gameunits long and calls it the largest map ever, at that time anyways. (According to my calculations and I could be wrong, it's about 4 soccer fields long). The problem with these large open maps are that they generate tremendous light data so that BSP filesize goes beyond 20-30 MB quite easily which is not good for a low end computer. And you would probably recieve the error anyway. Smth like "Exceeded maximum grid arrays". The only way to avoid that is to create vertex lit surfaces which are kinda ugly if you talking about realism (but in general okay for grass, sand,rock, basically terrain type textures). Plus the VIS. It's also the problem cuz everything is in the VIEW. Link to comment Share on other sites More sharing options...
Repper Posted June 10, 2002 Author Share Posted June 10, 2002 no no rich its not like it would be entireley open, most of it would be a death drop but with mutiple platforms and a large building, just an idea im foolin with Link to comment Share on other sites More sharing options...
Drakewl Posted June 11, 2002 Share Posted June 11, 2002 xcom, the yavin_canyon map has a side length of more than 14.000 grid units (+430 meters) and a bsp-size of 17 MB repper, if you are not too generous with polygons on terrain, it should be feasible but beware not using small textures on huge planes in very opened areas because these textures will loop in big amounts and it looks kind of ugly Link to comment Share on other sites More sharing options...
Xcom Posted June 11, 2002 Share Posted June 11, 2002 Originally posted by Drakewl xcom, the yavin_canyon map has a side length of more than 14.000 grid units (+430 meters) and a bsp-size of 17 MB So what? Link to comment Share on other sites More sharing options...
Drakewl Posted June 11, 2002 Share Posted June 11, 2002 just for a "short" info only wanted to say that yavin_canyon is probably the largest map ever and that big maps can have bsp-filesizes below 20 mb Link to comment Share on other sites More sharing options...
Xcom Posted June 11, 2002 Share Posted June 11, 2002 Part of that map is definetly vertex lit. That's why it's relatively small in size. Try to make a map like and use normal lightmaps for terrain. First, you'd need a week time to compile it, second - it will go beyond 20 MB. I guarantee you that. As for it being the largest map, I dunno. Could be. Link to comment Share on other sites More sharing options...
Drakewl Posted June 11, 2002 Share Posted June 11, 2002 now where you say it, jep the whole canyon is probably vertex lighted, i'll definitely try it with vertex lighting on my canyon. I have tried it once with common lightning on a big canyon and it took a day finally with the error of exceeded memory Link to comment Share on other sites More sharing options...
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