Pseudopath Posted June 11, 2002 Posted June 11, 2002 Hi, Can anyone tell me how I would set a key value eg. to make a NPC use a script after a counter has fired it target? I have an idea how it might work but thought it better to ask as well. Thanks. - Pseudopath.
Xcom Posted June 11, 2002 Posted June 11, 2002 Why don't you just make counter fire target_scriptrunner which runs a script which "affects" the NPC? ps: you can target counter at multiple targets.
Pseudopath Posted June 11, 2002 Author Posted June 11, 2002 Thanks Xcom, could you be a bit more specific.... I understand that I could fire a target_scriptrunner.. The script I know could be set to affect a NPC, but how exactly, like this :- set ("affect" ,"NPC_targetname"); ?? I look forward to your reply. Thanks. - Pseudopath.
Badakku Posted June 11, 2002 Posted June 11, 2002 it's just affect ( "NPC_targetname", FLUSH ) FLUSH means that all the things the NPC was doing before get completely deleted, if you type INSERT instead, the commands of the script will just be inserted into the things the NPC did. After the script had run, these things will continue to happen like before the script started.
Xcom Posted June 11, 2002 Posted June 11, 2002 WHS /\ Check some existing scripts. They almost always 'affect' something.
Pseudopath Posted June 11, 2002 Author Posted June 11, 2002 Thanks to both of you. - Pseudopath. PS What does "WHS" mean?
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