Shawny Posted June 11, 2002 Share Posted June 11, 2002 My question is can I move the bones that I imported from the Kyle root xsi file to conform with my model. Basicly my model is in more of a spread eagle position than that of Kyles arms pointed down position. Link to comment Share on other sites More sharing options...
PsykoSith Posted June 11, 2002 Share Posted June 11, 2002 It is suggested to leave the skeleton in place and fit or build the mesh around it... My advice is to follow that rule, or you'll probably en up with a very distorted mesh. It doesnt work with a fully skinned model, i tried it. Link to comment Share on other sites More sharing options...
KapnKeg Posted June 12, 2002 Share Posted June 12, 2002 You should be able to adjust the bones to fit your model without any problems. As long as you weight your mesh properly, it should animate the same no matter what your original pose is. Link to comment Share on other sites More sharing options...
Shawny Posted June 12, 2002 Author Share Posted June 12, 2002 thats what I was thinking. Link to comment Share on other sites More sharing options...
sithlord-II Posted June 12, 2002 Share Posted June 12, 2002 kapnkeg: that is what should happen, however in my experience that is not how it works unfortunately try comparing amodel that has been weighted aligned to the bones as to one that has the arms in a different pose. You will find that the arms don't line up right in the end sithlordii Link to comment Share on other sites More sharing options...
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