Jump to content

Home

/commands


Fman

Recommended Posts

Posted

finally got jk2radiant to compile my map...i think(compiled really fast). anyway i typed in /devmap name and it said /devmap was an invalid command. i typed in /set sv_pure 0 and it said /set was an invalid command. can you tell me the various things i need to type in to run my map in jk2?

Posted

lol, don't feel too dumb, alot of us make silly mistakes(I couldn't get my small fire to work, spent a long time trying to figure it out, then i realized it's small_fire.efx, not fire_small.efx, lol)

 

 

 

 

:no wampa smily:mad: make one!: Roar!

Posted

Hate to hijack a thread like this but it seems appropriate. Is there a command in JK2 similar to Wofenstein's r_showtris? If so, it'd help me A LOT with my leaf node problems.

Posted

Actually, yes, same command.

 

Enter devmode (either "devmap mapname" at console to start map in devmode or "devmapall" after you're already in it)

 

Use r_speeds 1 to look at tris count

Use r_showtris 1 to view all drawn triangles figure out where you need detail and hint brushes

 

:)

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...