Fman Posted June 11, 2002 Posted June 11, 2002 finally got jk2radiant to compile my map...i think(compiled really fast). anyway i typed in /devmap name and it said /devmap was an invalid command. i typed in /set sv_pure 0 and it said /set was an invalid command. can you tell me the various things i need to type in to run my map in jk2?
Grets Sirob Posted June 11, 2002 Posted June 11, 2002 1. Take away the "set" in set sv_pure 0, it's just sv_pure 0. 2. Type in map (mapname) Should work... :no wampa smily:mad: make one!: Roar!
Grets Sirob Posted June 12, 2002 Posted June 12, 2002 lol, don't feel too dumb, alot of us make silly mistakes(I couldn't get my small fire to work, spent a long time trying to figure it out, then i realized it's small_fire.efx, not fire_small.efx, lol) :no wampa smily:mad: make one!: Roar!
cabraswel Posted June 12, 2002 Posted June 12, 2002 Hate to hijack a thread like this but it seems appropriate. Is there a command in JK2 similar to Wofenstein's r_showtris? If so, it'd help me A LOT with my leaf node problems.
RichDiesal Posted June 12, 2002 Posted June 12, 2002 Actually, yes, same command. Enter devmode (either "devmap mapname" at console to start map in devmode or "devmapall" after you're already in it) Use r_speeds 1 to look at tris count Use r_showtris 1 to view all drawn triangles figure out where you need detail and hint brushes
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