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Skybox Shader help, please help me. (Pictures included)


ZiG

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I am having trouble with my skybox shader, it is lighting my level very oddly. Please help me out this is one of my first maps (the pictures provided are in the maps very early stages) and this is my first real attempt at shaders. I have included three pictures of what is wrong, and included what my shader file looks like. Please help me out:

 

shot0002.jpg

 

shot0003.jpg

 

shot0004.jpg

 

Notice the pixelation of the shadows in some areas, and the lightness of some brush textures. Here is the shader file:

 

 

textures/kaytotown/desert_skybox

{

// * q3map_lightimage }

 

qer_editorimage textures/desert_skybox/desert.tga

q3map_surfacelight 60

sun 1 0.5 0 70 300 25

surfaceparm sky

surfaceparm noimpact

q3map_nolightmap

skyParms textures/desert_skybox/deception_pass512 512 -

}

 

 

 

Anyone know whats wrong? Thank you in advance.

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Originally posted by ZiG

well im pretty sure i mean, do you know anything else that could be the cause?

 

Can be many things. Bad brushwork (infinite brushes, tiny brushes) for instance (no offense :D ). Can be of them damned bugs in the compiler. And yes, it can be the skybox.

I am curious. Could you comment out sun line in the shader and recompile the map and see if the problem stays?

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ill try that, your probably right about the small brushes because I know when I cut some things it ****ed up. Ill test the sun things, but if it keeps occurring Ill just remake the map and test it out again, its not big deal. Thanks for the help.

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