DividedByZero Posted June 13, 2002 Share Posted June 13, 2002 I have a brush, I texture it w/ glass, I apply func_breakable. When I break it, it looks like chunks of rock. How do I make it look like the glass breaking in the other mp maps? Does texturing a brush w/ glass automaticly make it like that? Thanks for your time. Link to comment Share on other sites More sharing options...
Xcom Posted June 13, 2002 Share Posted June 13, 2002 For MP or SP? For SP enter (in the entity window): key: material value: 1 Link to comment Share on other sites More sharing options...
DividedByZero Posted June 13, 2002 Author Share Posted June 13, 2002 What about for mp? Link to comment Share on other sites More sharing options...
Xcom Posted June 13, 2002 Share Posted June 13, 2002 Don't remember about MP. In any case it wasn't material. You can open enity view and scroll down for the description of func_breakable. All options are listed there. Link to comment Share on other sites More sharing options...
Garland Posted June 13, 2002 Share Posted June 13, 2002 I've never built a single player map (yet) but for glass in MP, use func_glass instead of func_breakable. It breaks into glass rather than rocks. -Garland Link to comment Share on other sites More sharing options...
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