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FFA/holo/CT wierd creature

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hey i have the "stars" sky shader but when i compile the map its really dark is that just the shader? how can i make the lvl brighter i tryed ambient light at 200 but no difference!

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thats not it its just the skys don't give off any light except right by them IE: the shaders can be seen clearly but not the rest of the lvl its all dark. ive tryed to replace the sky with the sky Yavin which i know works and gives of light because i used it in my last map! any ides how do i get ambient light to work?

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IIRC, light generated from the skies is dependant on the images. If you have black sky, there will be black light (in a matter of speaking of course, read no light). To change that you'd need to provide different:

 

q3map_lightimage

 

for the sky shader.

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Try this, not sure it will work :D

textures/skies/stars_bespin
{
qer_editorimage	textures/skies/stars
[b]q3map_lightimage textures/skies/bespin_up[/b]
[b]q3map_surfacelight	80[/b]
surfaceparm	sky
surfaceparm	noimpact
surfaceparm	nomarks
q3map_nolightmap
q3map_novertexshadows
skyParms	textures/skies/stars 512 -
}

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ok take lights and multiply them by your ceiling... make a white light.... make radius like 500 0and brightness like 1000.... at least i have done this on a map i used a nightsky on... if you put lights highe enough you with a big enough radius and light to reach it will seem like ambient lighting.... i know its cheating what you want to do... but it works for me.

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gues your right well thats my backup plan if i can't get these shader im making working

 

ok XCOM help me:D this is the code for the few diff approachs ive been try all get the same thing no image

 

 

 

textures/skies/stars2

{

qer_editorimage textures/skies/stars

q3map_surfacelight 80

surfaceparm sky

surfaceparm noimpact

surfaceparm nomarks

q3map_nolightmap

q3map_novertexshadows

skyParms textures/skies/stars 512 -

}

 

textures/skies/ships_Surfacelight

{

qer_editorimage textures/skies/sky.tga

q3map_surfacelight 80

surfaceparm sky

surfaceparm noimpact

surfaceparm nomarks

q3map_nolightmap

skyParms textures/skies/nebula2 512 -

}

textures/skies/ships_sun

{

qer_editorimage textures/skies/sky.tga

q3map_surfacelight 80

q3map_lightsubdivide 512

sun 0.75 0.79 1 250 40 60

surfaceparm sky

surfaceparm noimpact

surfaceparm nomarks

q3map_nolightmap

skyParms textures/skies/nebula2 512 -

}

 

 

//edit

JAWA!!!:jawa

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Hm? Are you playing with pure surver OFF? (If not, you should).

Also try to create separate shader file for these skies and add it to shaderlist.txt. ('cause the one in pk3 may be overwriting the new one)

 

Also try changing stars to space in my example above. I noticed that there is only one stars image. However, the one with nebula should work.

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