Phryneas Posted June 14, 2002 Share Posted June 14, 2002 Wen I want to compile y map, it takes long time to compile but the bsp isn't existing after all. It think the problem is in the following lines: ********************** ******* leaked ******* ********************** NumPoints (75) exceed MAX_POINTS_ON_WINDING (64). Sample points: (1808.00 1016.00 136.00) (-664.00 1016.00 168.00) (-264.00 1016.00 168.00) SoF2Map v1.0c © 2000 Raven Software Inc. If it isn't, here's the complete junk.txt What do I have to corret in my map? SoF2Map v1.0c © 2000 Raven Software Inc. ---- BSP ---- entering c:/progra~1/lucasa~1/starwa~1/gamedata/base/shaders/zoom.shader entering c:/progra~1/lucasa~1/starwa~1/gamedata/base/shaders/cinematics.shader entering c:/progra~1/lucasa~1/starwa~1/gamedata/base/shaders/common.shader entering c:/progra~1/lucasa~1/starwa~1/gamedata/base/shaders/decals.shader entering c:/progra~1/lucasa~1/starwa~1/gamedata/base/shaders/doomgiver.shader entering c:/progra~1/lucasa~1/starwa~1/gamedata/base/shaders/effects.shader entering c:/progra~1/lucasa~1/starwa~1/gamedata/base/shaders/explosions.shader entering c:/progra~1/lucasa~1/starwa~1/gamedata/base/shaders/flares.shader entering c:/progra~1/lucasa~1/starwa~1/gamedata/base/shaders/fogs.shader entering c:/progra~1/lucasa~1/starwa~1/gamedata/base/shaders/gfx.shader entering c:/progra~1/lucasa~1/starwa~1/gamedata/base/shaders/gfx2.shader entering c:/progra~1/lucasa~1/starwa~1/gamedata/base/shaders/imperial.shader entering c:/progra~1/lucasa~1/starwa~1/gamedata/base/shaders/items.shader entering c:/progra~1/lucasa~1/starwa~1/gamedata/base/shaders/marks.shader entering c:/progra~1/lucasa~1/starwa~1/gamedata/base/shaders/metashader.shader entering c:/progra~1/lucasa~1/starwa~1/gamedata/base/shaders/models.shader entering c:/progra~1/lucasa~1/starwa~1/gamedata/base/shaders/mp.shader entering c:/progra~1/lucasa~1/starwa~1/gamedata/base/shaders/nar_shaddaa.shader entering c:/progra~1/lucasa~1/starwa~1/gamedata/base/shaders/players.shader entering c:/progra~1/lucasa~1/starwa~1/gamedata/base/shaders/sabers.shader entering c:/progra~1/lucasa~1/starwa~1/gamedata/base/shaders/scavenger.shader entering c:/progra~1/lucasa~1/starwa~1/gamedata/base/shaders/skies.shader entering c:/progra~1/lucasa~1/starwa~1/gamedata/base/shaders/sprites.shader entering c:/progra~1/lucasa~1/starwa~1/gamedata/base/shaders/system.shader entering c:/progra~1/lucasa~1/starwa~1/gamedata/base/shaders/test.shader entering c:/progra~1/lucasa~1/starwa~1/gamedata/base/shaders/text_crawl.shader entering c:/progra~1/lucasa~1/starwa~1/gamedata/base/shaders/ui.shader entering c:/progra~1/lucasa~1/starwa~1/gamedata/base/shaders/yavin.shader entering c:/progra~1/lucasa~1/starwa~1/gamedata/base/shaders/bespin.shader Loading map file c:/programme/lucasarts/star wars jk ii jedi outcast/gamedata/base/maps/dungeon1.map entering c:/programme/lucasarts/star wars jk ii jedi outcast/gamedata/base/maps/dungeon1.map WARNING: Couldn't find image for shader noshader ********************** ******* leaked ******* ********************** NumPoints (75) exceed MAX_POINTS_ON_WINDING (64). Sample points: (1808.00 1016.00 136.00) (-664.00 1016.00 168.00) (-264.00 1016.00 168.00) SoF2Map v1.0c © 2000 Raven Software Inc. ---- Vis ---- reading c:/programme/lucasarts/star wars jk ii jedi outcast/gamedata/base/maps/dungeon1.bsp c:/programme/lucasarts/star wars jk ii jedi outcast/gamedata/base/maps/dungeon1.bsp could not be found SoF2Map v1.0c © 2000 Raven Software Inc. ----- Lighting ---- entering c:/progra~1/lucasa~1/starwa~1/gamedata/base/shaders/zoom.shader entering c:/progra~1/lucasa~1/starwa~1/gamedata/base/shaders/cinematics.shader entering c:/progra~1/lucasa~1/starwa~1/gamedata/base/shaders/common.shader entering c:/progra~1/lucasa~1/starwa~1/gamedata/base/shaders/decals.shader entering c:/progra~1/lucasa~1/starwa~1/gamedata/base/shaders/doomgiver.shader entering c:/progra~1/lucasa~1/starwa~1/gamedata/base/shaders/effects.shader entering c:/progra~1/lucasa~1/starwa~1/gamedata/base/shaders/explosions.shader entering c:/progra~1/lucasa~1/starwa~1/gamedata/base/shaders/flares.shader entering c:/progra~1/lucasa~1/starwa~1/gamedata/base/shaders/fogs.shader entering c:/progra~1/lucasa~1/starwa~1/gamedata/base/shaders/gfx.shader entering c:/progra~1/lucasa~1/starwa~1/gamedata/base/shaders/gfx2.shader entering c:/progra~1/lucasa~1/starwa~1/gamedata/base/shaders/imperial.shader entering c:/progra~1/lucasa~1/starwa~1/gamedata/base/shaders/items.shader entering c:/progra~1/lucasa~1/starwa~1/gamedata/base/shaders/marks.shader entering c:/progra~1/lucasa~1/starwa~1/gamedata/base/shaders/metashader.shader entering c:/progra~1/lucasa~1/starwa~1/gamedata/base/shaders/models.shader entering c:/progra~1/lucasa~1/starwa~1/gamedata/base/shaders/mp.shader entering c:/progra~1/lucasa~1/starwa~1/gamedata/base/shaders/nar_shaddaa.shader entering c:/progra~1/lucasa~1/starwa~1/gamedata/base/shaders/players.shader entering c:/progra~1/lucasa~1/starwa~1/gamedata/base/shaders/sabers.shader entering c:/progra~1/lucasa~1/starwa~1/gamedata/base/shaders/scavenger.shader entering c:/progra~1/lucasa~1/starwa~1/gamedata/base/shaders/skies.shader entering c:/progra~1/lucasa~1/starwa~1/gamedata/base/shaders/sprites.shader entering c:/progra~1/lucasa~1/starwa~1/gamedata/base/shaders/system.shader entering c:/progra~1/lucasa~1/starwa~1/gamedata/base/shaders/test.shader entering c:/progra~1/lucasa~1/starwa~1/gamedata/base/shaders/text_crawl.shader entering c:/progra~1/lucasa~1/starwa~1/gamedata/base/shaders/ui.shader entering c:/progra~1/lucasa~1/starwa~1/gamedata/base/shaders/yavin.shader entering c:/progra~1/lucasa~1/starwa~1/gamedata/base/shaders/bespin.shader Reading c:/programme/lucasarts/star wars jk ii jedi outcast/gamedata/base/maps/dungeon1.bsp c:/programme/lucasarts/star wars jk ii jedi outcast/gamedata/base/maps/dungeon1.bsp could not be found Link to comment Share on other sites More sharing options...
Xcom Posted June 14, 2002 Share Posted June 14, 2002 1. Seal the leak in your map. 2. Clip (=cut in half) very long/wide brushes if you have them. Link to comment Share on other sites More sharing options...
Atolm Posted June 14, 2002 Share Posted June 14, 2002 For a more detailed explanation do a search or try this. Link to comment Share on other sites More sharing options...
Phryneas Posted June 14, 2002 Author Share Posted June 14, 2002 Originally posted by Xcom 1. Seal the leak in your map. 2. Clip (=cut in half) very long/wide brushes if you have them. 1. Please explain closer 2. The longest walls I use are around 3000 units, is that too long? Link to comment Share on other sites More sharing options...
Phryneas Posted June 14, 2002 Author Share Posted June 14, 2002 Originally posted by Atolm For a more detailed explanation do a search or try this. thnx, I ope this'll help Link to comment Share on other sites More sharing options...
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