Catscratch Posted June 14, 2002 Posted June 14, 2002 Im stuck with making a door that will only be activated when you kill someone or press a button. ( will not open, i just want to change the state "INACTIVE" to active with target_activate) Anyone knows how to use target_activate ? Does it use a "Count" key like target_counter ?
VIO Posted June 14, 2002 Posted June 14, 2002 not to sure about this on but i know it was covered in a thread lower down try finding it *waves hand* "the search will work" -VIO
Xcom Posted June 14, 2002 Posted June 14, 2002 Entity settings (enetered thru entity window): func_door INACTIVE targetname "door1" target_activate targetname "door1act" target "door1" NPC NPC_target "door1act" and if you also have a button or smth, give it: target "door1act"
Catscratch Posted June 14, 2002 Author Posted June 14, 2002 Have you ever tried this ? I tried and it doesnt work when you kill the npc. Is there a npc type limitation ? im giving an url of the example that im trying what's wrong with it ? http://www.geocities.com/fayebo80/act.zip
Xcom Posted June 14, 2002 Posted June 14, 2002 Nah, you did everything right only I forgot to mention one minor detail. In this case you need to create trigger for the door. Get highly improved version of your map http://home.planet.nl/~xcom/downloads/act.zip
Catscratch Posted June 18, 2002 Author Posted June 18, 2002 Thanks master, but i figured out something interesting. the door doesnt open while im on(in) the trigger area. It only opens when i enter and get out of the trigger area. Do you have any links that might help me about those entities ( a whole entity explaining for example)
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