Jump to content

Home

target_activate


Catscratch

Recommended Posts

Im stuck with making a door that will only be activated when you kill someone or press a button. ( will not open, i just want to change the state "INACTIVE" to active with target_activate)

 

Anyone knows how to use target_activate ?

Does it use a "Count" key like target_counter ?

Link to comment
Share on other sites

Entity settings (enetered thru entity window):

 

func_door

 

INACTIVE

targetname "door1"

 

target_activate

 

targetname "door1act"

target "door1"

 

NPC

 

NPC_target "door1act"

 

and if you also have a button or smth, give it:

 

target "door1act"

Link to comment
Share on other sites

Thanks master, but i figured out something interesting.

 

the door doesnt open while im on(in) the trigger area. It only opens when i enter and get out of the trigger area.

 

Do you have any links that might help me about those entities ( a whole entity explaining for example)

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...