pakmannen Posted June 14, 2002 Share Posted June 14, 2002 i still can't understand how to add som music to a level. and i can't get the wavs to work either. (trigger_speaker, noice and the path to the filename doesn't seem to work) but how do i add mp3's? the trigger_speaker says it only accepts wav files. Link to comment Share on other sites More sharing options...
Eagle_e7 Posted June 14, 2002 Share Posted June 14, 2002 Hi Is it music for mp or sp? If it's for mp then add this to the worldspawn KEY: music VALUE: (filename of music) for example:music/artus_detention/ImpBaseC_action.mp3 You should be able to do the same for SP However for sp you can use the "target_play_music" entity. Then you can change the music anytime throuout the level with that entity The key and value for target_play_music is the same as before: KEY: music VALUE: (filename) Hope this helps:D Link to comment Share on other sites More sharing options...
pakmannen Posted June 14, 2002 Author Share Posted June 14, 2002 um, whats a worldspawn? Link to comment Share on other sites More sharing options...
Eagle_e7 Posted June 14, 2002 Share Posted June 14, 2002 When your in your map press "n" to go access the entity properties window. If you scroll all the way down to the bottom you should find the worldspawn. Link to comment Share on other sites More sharing options...
VIO Posted June 14, 2002 Share Posted June 14, 2002 "a worldspawn" is an entity that is created in every map its usaully the first brush you made you can only have one worldspawn -VIO Link to comment Share on other sites More sharing options...
alienprotein Posted June 14, 2002 Share Posted June 14, 2002 You can also select one, or several Brushes, and add them to Worldspawn. Make your selection, right click, and select add to worldspawn. Link to comment Share on other sites More sharing options...
Grets Sirob Posted June 14, 2002 Share Posted June 14, 2002 And what exactly doe adding them to wordspawn do? Oo-oo Ootini! Link to comment Share on other sites More sharing options...
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