Jump to content

Home

What does that Error message mean?


alienprotein

Recommended Posts

Hey all. I have come across some issues with making my map, and have posted many questions concerning Error messages I have gotten when trying to launch my map. Well I found a great site for Error's that had the answers. I would now like to share it with you.

 

Here is a break down of the errors.

 

1. MatchToken( "(" ) failed at line xx

2. Shader not found/shader image missing

3. Leaf has too many portals

4. ERROR: DispatchBSPCommand failed with a COM exception

5. SV_SetBrushModel: NULL

6. FloatPlane:bad normal

7. RE_LoadWorldMap: maps/mymap.bsp not found

8. Bad PointToPolygonFormFactor

9. Node without a volume / node has x tiny portals/ node with an unbound volume

10. AllocWinding failed: MAX_POINTS_ON_WINDING exceeded

11. MAX_MAP_BRUSHSIDES

12. MAX_PATCH_PLANES

13. WARNING : Couldn't find image for shader noshader

14. MAX_FACETS during vlight (maxfacets >= 65XXX)

15. MAX_MAP_LIGHTGRID

16. MAX_SURFACE_VERTS

17. WARNING: models/mapobjects/texturename.tga has empty alpha channel

18. MAX_VISIBILITY_EXCEEDED

19. WARNING: light grid mismatch

20. MAX_BUILD_SIDES

21. Brush with no normal

22. Warning RE_Add Poly To Scene: Null Shader

23. stylenum == MAX_SWITCHED_LIGHTS

24. Line xxx is incomplete

25. UnmatchedToken "({)"

26. Error: Max_map_visibly_exceed

27. Couldn't find bsp

28. MAX_SURFACE_INFO

29. Error: aas_point arena num: aas not loaded

 

Hope this helps out.

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...