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DividedByZero

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1. Yeah, give it model2 key with path to the model as the value

2. Not texture, but trigger_hurt with "falling" option checked.

3. I though it already does that by default. Set its dmg key to smth.

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When I type model2 it like auto switches it to just model, I can add the path and everything, and it shows up next to the other values I entered, but the model doesn't display. I'm trying to do this on a func train that had a small orgin block inside a larger normals textured block, is that the reason? How should I be doing it?

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now here is an example of why everyone should support the link in my signature xcom gave the answear to the falling question using the SP solution but DBZ is making a multiplayer map, there fore the func_hurt should just have dmg set to, -1

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