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Obi Wan's episode 2 saber.


Norin Radd

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Originally posted by Master Shawn

Sure, ill send it, stil need some help with the UVWMapping and all, I can UVWMap it myself, but after that I cant ever seem to be able to pull the shapes apart from the map to make the skin template, if someone could do that for me that i'd be pretty well set for the skin, I can attempt it using actual pics of the saber complements of Darth Odisse. Anyone thats interested in pulling apart the shapes in the map (someone with a good ammount of experience) PLZZZZ reply, I cant finish the model without this help.

 

The problem with that though is that Obi-Wan's Episode II Lightsaber is chrome plated which gives it a very different look in terms of colour and light reflection, it's not much of a difference though other than it looking more silver like in colour.

 

 

Episdoe I:

 

http://www.vengeance-unlimited.org/Jedi%20Outcast/Obi-Wan%20Lightsaber.jpg

 

Episode II:

 

http://www.vengeance-unlimited.org/Jedi%20Outcast/Episode%20II/Lightsabers/Obi-AOTC.jpg

 

http://www.vengeance-unlimited.org/Jedi%20Outcast/Episode%20II/Obi-Wan/Oni-Wan%20Kenobi%202.jpg

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Originally posted by Master Shawn

Is any experienced UVWMapper or Skinner gonna do this for me or am I gonna have to dump the project cause I cant do the stuff, trust me, ive tried several times... :( :(

 

dump the project? NOOOOOOOOOOOOOOOOOOOOOOOOO:explode:

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Master Shawn Kenobi, please do not give up on the project if not we'll be stuck with the thick saber hilt.

 

I'll try to do my part by posting threads to find a skinner 4 u.

 

The model of ur hilt is good, and don't waste it. Be patient, i'll try my best and hope Norin Radd and me will find a skinner for u a.s.a.p.

 

May the force be with you... ...:gben:

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Ok, I'm guessing your using Milkshape (I use and prefer 3DMAx, but not everyone has 3000 to waste ;) ), and you need to know how to UVMap your model so a SKINNER can skin it. No problem, got some tuts. to help you out.

 

 

Explains how to UVMap in MkSp.

 

http://xu1productions.com/3dstudio/tuts/zuvm.html

 

 

For more info.

 

http://xu1productions.com/3dstudio/tutorials.html

 

 

Now once you have successfully got it uvmaped and made into a md3 model, people will be able to skin your new model. Hell, once you have it UVMap'ed send me the files, and I'll give it a shot.

 

 

 

Took me a while to find this page, since Polycount seems to be down (including all of www.planet...com). For more resources for anyone else new to modeling and skinning,.. go here.

 

 

http://www.quake3world.com/ubb/Forum11/HTML/001100.html?

 

Enjoy!

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