musashi212 Posted June 29, 2002 Share Posted June 29, 2002 no, i went to the discreet meeting. I got to play on ultra fast machines, and Play with max 5...plus free beer Link to comment Share on other sites More sharing options...
illOgic Posted June 29, 2002 Share Posted June 29, 2002 ohhhh yea...and ive been reading the comments you guys are making about the saber..... whos that person that said size doesnt matter? Link to comment Share on other sites More sharing options...
musashi212 Posted June 29, 2002 Share Posted June 29, 2002 so, I have to make the saber 512x512.... This maybe my problem. I used the texporter, i am exporting it out at 800x400. should i crank that down, to 500x500....The reason i ask this is beyond the art aspect, the rest is cryptic. Link to comment Share on other sites More sharing options...
Master Shawn Posted June 29, 2002 Share Posted June 29, 2002 ive fixed my model yo be movie accurate for the most part, and after extensive side removing and hiegh segment deleting, I have still left 1480 polys, how can I get any more gone without making all of my cylinders even less than 8 sides Link to comment Share on other sites More sharing options...
musashi212 Posted June 29, 2002 Share Posted June 29, 2002 post a pic...If your using 3d studio max use a poly optimizer. Though it only takes so much. Link to comment Share on other sites More sharing options...
Master Shawn Posted June 29, 2002 Share Posted June 29, 2002 I dont have 3dsMax(I wish...) heres a pic of the current one, it looks all squary cause I have turned off the smooth feature for editting, any suggestions on how to get rid of 400+polys would be helpful. does anyone know how to get rid of polys on the cylinders I have editted meshes on, if I could get rid of some of those without screwing up the models structure I would be in the clear and then some. And yes, this one only has three pylon things on the emitter, I got around to fixing it Link to comment Share on other sites More sharing options...
musashi212 Posted June 29, 2002 Share Posted June 29, 2002 does the model work in game, or is there just too many verts? I would say most of your problem lies in the sphere at the bottom, did you make a sphere, and just attach it? what i did was extrude/bevel the bottom of the saber. Then used a scale to round out the edges. that should take care a good chuck of polys. Link to comment Share on other sites More sharing options...
Master Shawn Posted June 29, 2002 Share Posted June 29, 2002 the bottom part is all cone brushes and cylinders, I think I can delete one of them and get away with it in the texture(whenever that gets done, we may never know...) Link to comment Share on other sites More sharing options...
Master Shawn Posted June 30, 2002 Share Posted June 30, 2002 (sorry for double post) I got the thing to work in-game finally, looks great, im still looking for someone to mesh this for me, I am confident I can do the skin, might even use a shader on it to make it shiny, any volunteers for the mesh? Link to comment Share on other sites More sharing options...
Mandalorian iTi Posted July 4, 2002 Share Posted July 4, 2002 Ya i found the diffreences in the EP2 and 1 saber, sry guys for saying that:( Link to comment Share on other sites More sharing options...
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