zubin Posted June 18, 2002 Share Posted June 18, 2002 This question has probably been asked before (the disabled search feature on these forums is killing me) but does anyone know how to set force powers or set no force powers at all? I'm making a single player map and want to have the player spawn with no force powers at all (like the first few levels of Jedi Outcast) I assume I have to set something in the Info Player Start entity but I'm not sure what exactly. A spawnflag of some kind? Link to comment Share on other sites More sharing options...
Badakku Posted June 18, 2002 Share Posted June 18, 2002 you'll have to write an ICARUS script, e.g. as the spawn-script of your character, in which you define the force powers. the ICARUS editorand a good manual is provided with the second tool pack. Link to comment Share on other sites More sharing options...
pakmannen Posted June 18, 2002 Share Posted June 18, 2002 the second toolpack? Link to comment Share on other sites More sharing options...
Badakku Posted June 18, 2002 Share Posted June 18, 2002 yeah, the first was the level editor, shaderEd2 etc. and the second is the MP-sourcecode, the EffectsEd, the ICARUS editor etc. Link to comment Share on other sites More sharing options...
pakmannen Posted June 18, 2002 Share Posted June 18, 2002 er, where can i get that? (can't find it on jediknightii.net) Link to comment Share on other sites More sharing options...
Badakku Posted June 18, 2002 Share Posted June 18, 2002 can't find it, too, neither on jediknightii.net, nor on jk2files.com it should be there Link to comment Share on other sites More sharing options...
pakmannen Posted June 18, 2002 Share Posted June 18, 2002 okey, i found it here: http://richdiesal.jedioutcastmaps.com/tutorials/gc101lsn2.html Link to comment Share on other sites More sharing options...
Badakku Posted June 19, 2002 Share Posted June 19, 2002 good job! Link to comment Share on other sites More sharing options...
pakmannen Posted June 19, 2002 Share Posted June 19, 2002 aa, the damn file didn't work! 9 megs! that took about 30 min! Link to comment Share on other sites More sharing options...
Badakku Posted June 19, 2002 Share Posted June 19, 2002 here's a link on fielplanet (you need to have an account there to download it): http://www.fileplanet.com/index.asp?file=87277 I also loaded it up on my webspace, so you can also grab it there: http://www.jedi-planet.de/jo/jk2tools2.exe (should be online in a few mins) Link to comment Share on other sites More sharing options...
alienprotein Posted June 21, 2002 Share Posted June 21, 2002 Well I posted a thread a few days ago that I should have added here, So I am doing it now. This thread deals with some of those oddball errors that you may receive when compiling, or perhaps testing your map. I have come across some issues with making my map, and have posted many questions concerning Error messages I have gotten when trying to launch my map. Well I found what i was looking for over at Planetwolfenstein.com . It would be good to forward any errors that you might get that are not on this list so we can get a good knowledge base going. anyway Here is a break down of the errors. 1. MatchToken( "(" ) failed at line xx 2. Shader not found/shader image missing 3. Leaf has too many portals 4. ERROR: DispatchBSPCommand failed with a COM exception 5. SV_SetBrushModel: NULL 6. FloatPlane:bad normal 7. RE_LoadWorldMap: maps/mymap.bsp not found 8. Bad PointToPolygonFormFactor 9. Node without a volume / node has x tiny portals/ node with an unbound volume 10. AllocWinding failed: MAX_POINTS_ON_WINDING exceeded 11. MAX_MAP_BRUSHSIDES 12. MAX_PATCH_PLANES 13. WARNING : Couldn't find image for shader noshader 14. MAX_FACETS during vlight (maxfacets >= 65XXX) 15. MAX_MAP_LIGHTGRID 16. MAX_SURFACE_VERTS 17. WARNING: models/mapobjects/texturename.tga has empty alpha channel 18. MAX_VISIBILITY_EXCEEDED 19. WARNING: light grid mismatch 20. MAX_BUILD_SIDES 21. Brush with no normal 22. Warning RE_Add Poly To Scene: Null Shader 23. stylenum == MAX_SWITCHED_LIGHTS 24. Line xxx is incomplete 25. UnmatchedToken "({)" 26. Error: Max_map_visibly_exceed 27. Couldn't find bsp 28. MAX_SURFACE_INFO 29. Error: aas_point arena num: aas not loaded Hope this helps out. Link to comment Share on other sites More sharing options...
alienprotein Posted June 21, 2002 Share Posted June 21, 2002 Well ill have to kick myself a bit for posting this under the wrong thread. LOL Link to comment Share on other sites More sharing options...
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