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func_breakable durability


Redvan

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how to you make a brush be more durable? say, it takes 2 saber swings to break it rather than one? I have func_breakable on some and i don't even need to swing, i just poke my saber at it and it breaks, is there a way to change the durability?

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Yeah rich is right, adding the key health to the entity will do the trick. I used the health key in the map I’m working on, and it works great. I think that 100 = 100% damage. For instance I was playing with it, and decided that the lockers I made where not though enough, so I changed the health value to 300, and it now seems to take 3 times the damage. Hope this helps.

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