Redvan Posted June 18, 2002 Share Posted June 18, 2002 how to you make a brush be more durable? say, it takes 2 saber swings to break it rather than one? I have func_breakable on some and i don't even need to swing, i just poke my saber at it and it breaks, is there a way to change the durability? Link to comment Share on other sites More sharing options...
RichDiesal Posted June 18, 2002 Share Posted June 18, 2002 Add the key health and a value to set the object's health. If you set it to 100 or so, I believe that will take you a few swings (depends if they have g_saberrealisticcombat on and at what value) Set it and experiment. Link to comment Share on other sites More sharing options...
alienprotein Posted June 18, 2002 Share Posted June 18, 2002 Yeah rich is right, adding the key health to the entity will do the trick. I used the health key in the map I’m working on, and it works great. I think that 100 = 100% damage. For instance I was playing with it, and decided that the lockers I made where not though enough, so I changed the health value to 300, and it now seems to take 3 times the damage. Hope this helps. Link to comment Share on other sites More sharing options...
Redvan Posted June 19, 2002 Author Share Posted June 19, 2002 thanks! I'll try it out! Link to comment Share on other sites More sharing options...
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