lordkaz Posted June 18, 2002 Posted June 18, 2002 Heyas, Im wondering if its possible to connect a func_train to a trigger_multiple or a func_button or something?. Basically Ive got a train that goes around in a loop, but I would like it to only be activated when a player steps on a specific spot. Ive messed around with connecting trigger_multiples/func_buttons to the train and the path_corners, as well as making use of the Toggle/Start On spawnflags. Is what Im trying to do simply not possible? This button/switch would need to be invisible (I assume if its possible to make the train I want, then just covering said button/trigger with the nodraw/trigger texture will do the trick?) Any help would be greatly appreciated, especially if Im making myself nuts over something that cant be done. -Kaz (P.S. Its a Multiplayer Map)
lordkaz Posted June 19, 2002 Author Posted June 19, 2002 *BUMP* Anybody? Nearing completion of my 3rd map, and would like to know if this is possible, as it would greatly improve playability. -Kaz
Graphicsgod Posted June 19, 2002 Posted June 19, 2002 Yes it's possible. As soon as my map compiles, I'll give more info. Stay tuned.
lordkaz Posted June 19, 2002 Author Posted June 19, 2002 Thanks man I appreciate it. Looking forward to the solution =) -Kaz
ioshee Posted March 17, 2003 Posted March 17, 2003 Originally posted by Graphicsgod Yes it's possible. As soon as my map compiles, I'll give more info. Stay tuned. Ok it's been nine months, that is the longest compile I have ever heard of. I really was wondering, can you cause a func_train to activate with a trigger_multiple in MP?
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