m0stw8nt3d Posted June 19, 2002 Share Posted June 19, 2002 i figured out a way to have jedi bots use the light saber only and others like jango fett and stormtroopers use a gun only... the only question i have is if "human" jedis can only choose a light saber... meaning that in his weapons list, only a light saber is being shown... and the same thing for other "human" characters to use a certain gun... can someone please help me? Link to comment Share on other sites More sharing options...
bacon Posted June 19, 2002 Share Posted June 19, 2002 Yes there is, you'll figure it out if you look at the weapon setup for the jedi master mode. Link to comment Share on other sites More sharing options...
m0stw8nt3d Posted June 19, 2002 Author Share Posted June 19, 2002 where would the jedi master folder be? where would i find the files for the jedi master mode? Link to comment Share on other sites More sharing options...
m0stw8nt3d Posted June 19, 2002 Author Share Posted June 19, 2002 can someone please tell me where i can find the files for the jedi master mode? Link to comment Share on other sites More sharing options...
Subject452 Posted June 19, 2002 Share Posted June 19, 2002 Do a search on "GT_JEDIMASTER" and u'll find almost everything related with the jedi master game type. Link to comment Share on other sites More sharing options...
m0stw8nt3d Posted June 19, 2002 Author Share Posted June 19, 2002 where am i suppose to search for this? sorry that i'm asking too many questions... Link to comment Share on other sites More sharing options...
Subject452 Posted June 19, 2002 Share Posted June 19, 2002 in the sourcecode, and if you dont have the sourcecode i suggest you should download it, if you want to make mods like these. Link to comment Share on other sites More sharing options...
m0stw8nt3d Posted June 19, 2002 Author Share Posted June 19, 2002 sorry, but one last question... where can i find the source code? Link to comment Share on other sites More sharing options...
Subject452 Posted June 19, 2002 Share Posted June 19, 2002 look on jediknightii.com for the second SDK Link to comment Share on other sites More sharing options...
m0stw8nt3d Posted June 19, 2002 Author Share Posted June 19, 2002 which file is the source code in the sdk? or can someone jess do this for me cause i don't understand all this c++ stuff... it's really confusing... or can someone atleast teach me? i believe it's similar to the "jedi vs merc" mod... can someone please help? Link to comment Share on other sites More sharing options...
m0stw8nt3d Posted June 19, 2002 Author Share Posted June 19, 2002 <bump> Link to comment Share on other sites More sharing options...
>-[The]-< *AsC* Posted June 25, 2002 Share Posted June 25, 2002 Maybe can you use a system of classes ? For a little tutorial ( but very easy to understand ) go on Code3Arena . Jedi Knight II and Quake III Arena have the same engine. It won't be difficult . Have good coding ! Link to comment Share on other sites More sharing options...
douanier007 Posted June 26, 2002 Share Posted June 26, 2002 it's done in the original sdk code : client->trueJedi client->truenonJedi look in the clientspawn fonction. Link to comment Share on other sites More sharing options...
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