Redvan Posted June 19, 2002 Share Posted June 19, 2002 how would i make something harm someone on or near it when it explodes? I made 2 gas cylinders for my level with health of 1000 each, and when they do go, i want them to go with a big bang. Link to comment Share on other sites More sharing options...
RichDiesal Posted June 19, 2002 Share Posted June 19, 2002 I assume it's a func_breakable? You can add the key dmg to set how much damage they take and the key dmgrad to determine without how many grid units in any direction they need to be to take that damage. Link to comment Share on other sites More sharing options...
nickersonm Posted June 19, 2002 Share Posted June 19, 2002 Is there a list of keys like that anywhere? I have no idea what keys I can add to any entities to make them do stuff... or do I just have to ask here when I want to find out anything? - nickersonm Link to comment Share on other sites More sharing options...
Redvan Posted June 19, 2002 Author Share Posted June 19, 2002 ok cool, thanks. nickers, when you bring up the entity box, then say, double click on func_breakable, in the gray text box in the middle there is all the options for what you can do, like dmg and dmgrad. I just say realized thats what it was today, a "help" box! Link to comment Share on other sites More sharing options...
nickersonm Posted June 20, 2002 Share Posted June 20, 2002 But that doesn't have stuff like health in it - and some other things don't appear there Link to comment Share on other sites More sharing options...
RichDiesal Posted June 20, 2002 Share Posted June 20, 2002 Yes it does... Some of the help files were removed in the MP entities though. You need to load the SP entities and look there for the full lists. Link to comment Share on other sites More sharing options...
nickersonm Posted June 20, 2002 Share Posted June 20, 2002 Ok, thanks! Link to comment Share on other sites More sharing options...
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