VIO Posted June 19, 2002 Share Posted June 19, 2002 uh o help wat wrong with my map! i get this error but i didn't notice it for a while cuz gtk doesn't show progress but this happens in the BSP process Entity 0, Brush 55: duplicate plane Entity 0, Brush 55: duplicate plane Entity 0, Brush 56: duplicate plane Entity 0, Brush 56: duplicate plane Entity 0, Brush 56: duplicate plane Entity 0, Brush 57: duplicate plane Entity 0, Brush 57: duplicate plane Entity 0, Brush 57: duplicate plane Entity 0, Brush 58: duplicate plane Entity 0, Brush 58: duplicate plane Entity 0, Brush 58: duplicate plane that starts from brush 1 WATA WRONG ITS MESSING UP MY MAP Link to comment Share on other sites More sharing options...
RichDiesal Posted June 19, 2002 Share Posted June 19, 2002 There are apparently two brushes in your MAP that exactly the same dimensions (i.e. copied on top of themselves) Remove the duplicates. Link to comment Share on other sites More sharing options...
VIO Posted June 19, 2002 Author Share Posted June 19, 2002 wait i managed to stop the bsp at the very beginin of the error this is wat it says Entity 0, Brush 9: mirrored plane FloatPlane: bad normal FloatPlane: bad normal Entity 0, Brush 23: degenerate plane Entity 0, Brush 23: degenerate plane Entity 0, Brush 23: duplicate plane Entity 0, Brush 23: duplicate plane Entity 0, Brush 23: duplicate plane Entity 0, Brush 23: duplicate plane Entity 0, Brush 23: duplicate plane Entity 0, Brush 23: duplicate plane Entity 0, Brush 23: duplicate plane Entity 0, Brush 23: duplicate plane Entity 0, Brush 23: duplicate plane Entity 0, Brush 30: duplicate plane Entity 0, Brush 36: mirrored plane Entity 0, Brush 38: mirrored plane Entity 0, Brush 39: mirrored plane Link to comment Share on other sites More sharing options...
RichDiesal Posted June 19, 2002 Share Posted June 19, 2002 For whichever brushes are on top of each other... basically, you have two brushes with the same faces (coordinatewise). The engine doesn't know which to actually use, so it gets confused and doesn't compile. This error can be avoided if you build your map lego-wise. Remember, nothing should ever overlap anything else. Link to comment Share on other sites More sharing options...
VIO Posted June 19, 2002 Author Share Posted June 19, 2002 i dot get it rich have look at my screen shots(click the snowspeeder prefab link in my signature) Link to comment Share on other sites More sharing options...
Master Shawn Posted June 19, 2002 Share Posted June 19, 2002 Wierd, I didnt know that was an error, oh well, my map still compiles fine with that appearing 50 times so I dont care Link to comment Share on other sites More sharing options...
Xcom Posted June 19, 2002 Share Posted June 19, 2002 Originally posted by RichDiesal There are apparently two brushes in your MAP that exactly the same dimensions (i.e. copied on top of themselves) IIRC, duplicate plane 'happens' on one brush when the vertices/edges are snapped in a way that two planes (sides) become one. Link to comment Share on other sites More sharing options...
RichDiesal Posted June 19, 2002 Share Posted June 19, 2002 Or that. See, I can be wrong. I'll admit it gracefully. *plans quiet violent revenge on Xcom* Link to comment Share on other sites More sharing options...
VIO Posted June 20, 2002 Author Share Posted June 20, 2002 xcom you mean like when to brushes are merged in gtk...so wat your saying is that it not a bad thing but when i compile and load the map its dark and has this od hom effect thing( not like looking to the void) but maybe that only caused by the float bad normal? Link to comment Share on other sites More sharing options...
Wes Marrakesh Posted June 20, 2002 Share Posted June 20, 2002 hmm... it also could be that you have copied brushes, and you know how they spawn over the original? You could have left some like that. of course, i'm only a mapper but it could have happened.... Link to comment Share on other sites More sharing options...
Xcom Posted June 20, 2002 Share Posted June 20, 2002 Originally posted by VIO xcom you mean like when to brushes are merged in gtk...so wat your saying is that it not a bad thing but when i compile and load the map its dark and has this od hom effect thing( not like looking to the void) but maybe that only caused by the float bad normal? Huh? merged brushes? No, I don't think this is what's causing it. Duplicate plane by itself is not so bad, no. It usually happens when you are dragging edges. And one or two dpl. planes can be easily ignored. But you also have "Degenerate plane", "Mirror plane", "Bad normal". Best option for you is to locate those brushes (use Misc->Find) and delete/rebuild them. Link to comment Share on other sites More sharing options...
VIO Posted June 20, 2002 Author Share Posted June 20, 2002 thats wat i did i went back to an older vesion and deleted most of the brushes untill i didn't get any errors then i wen to a new error ful version and seleted pieces ofthe ship and copied then and pasted them in my older version then i compiled to check for errors, etc so now i just have some duplicate brushes but thats it thx for you help everyone Link to comment Share on other sites More sharing options...
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