Ready Wan Posted June 19, 2002 Share Posted June 19, 2002 Without tech lvl 4, which civ would be the best? which civ is the best rusher in t2? Link to comment Share on other sites More sharing options...
DashRendar Posted June 19, 2002 Share Posted June 19, 2002 The Trade Fed. in general is the best Rusher... I'd still have to say the Republic is best, with their Nursery, and Jedi Temple Bonuses they have really all they need. But overall there really isn't TOO much of a difference between many Civs in Tech 3 they really differences come with the updgrades in Tech 4. Link to comment Share on other sites More sharing options...
Kryllith Posted June 20, 2002 Share Posted June 20, 2002 If you stopped at Tech III, I'd have to go with Gungans for one reason: Fambaas. They've just doubled their staying power in an otherwise relatively level playing field... Kryllith Link to comment Share on other sites More sharing options...
EB_7 Posted June 21, 2002 Share Posted June 21, 2002 Kryllith, lets be real about that. How many times have you seen the Faamba's actually make a difference? They are really weak, and are nearly always the first target. If anything, they buy the Gungans a little time, but the Gungans are so damned slow that it cancels out. Faamba's are weak and slow. Easy targets. Couple a few together, and they last twice as long. Lets see, thats...4 seconds instead of 2. Link to comment Share on other sites More sharing options...
WarteX Posted June 22, 2002 Share Posted June 22, 2002 EB_7 play against the computer on hard and ull c that he masses out fambas , its damn anoying Link to comment Share on other sites More sharing options...
Kryllith Posted June 22, 2002 Share Posted June 22, 2002 Actually, I've seen Fambaas make quite a bit of difference, especially if you stick a couple medics with them to keep them healthy. Toss in the fact that we're talking Tech 3 (no assault mechs, no heavy mech/artillery, no advanced fighters, no jedi masters, no air cruisers) and they're going to last. Will they be focused on? Sure, and in the meantime the supporting troops/mechs/whatever will pummel the enemy into oblivion while the medics keep the Fambaa healing. After the barrage is over, the medics simply heal everything (aside from mechs and heavy weapons of course) back to full. And if we toss sea units into the mix... stealth frigates. Kryllith Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.