[-nIx-] Knight Posted June 19, 2002 Share Posted June 19, 2002 I'd like to make reflective floors but I don't know what texture/properties to use can someone help me out? Link to comment Share on other sites More sharing options...
draxonnijj Posted June 19, 2002 Share Posted June 19, 2002 Aloha, You should check out this page Shiney Floors . I ended up with the following in my own shader file: textures/draxon/mirrorfloortest { qer_editorimage textures/tests/qer_mirror.tga surfaceparm forcefield portal q3map_nolightmap { map textures/tests/qer_mirror2b blendFunc GL_ONE GL_ONE_MINUS_SRC_ALPHA depthWrite } { map textures/draxon/flr_b-w blendFunc GL_DST_COLOR GL_SRC_COLOR } { map $lightmap blendFunc GL_DST_COLOR GL_ZERO rgbGen identity tcGen environment } } Change the path for the ones that have draxon in it, and give that a shot... you can also use a texture for the lightmap area. Just need to be sure that you have a misc_portal_surface item near the floor (it can't be more than 64 away from the mirror) Lord Draxon'nijj Arch-Mage of Castle Shade [edit] RichDiesel suggested system/mirror_yavin in an earlier thread (I didn't use that one, even for my testing) [/edit] Link to comment Share on other sites More sharing options...
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