[-nIx-] Knight Posted June 19, 2002 Posted June 19, 2002 I'd like to make reflective floors but I don't know what texture/properties to use can someone help me out?
draxonnijj Posted June 19, 2002 Posted June 19, 2002 Aloha, You should check out this page Shiney Floors . I ended up with the following in my own shader file: textures/draxon/mirrorfloortest { qer_editorimage textures/tests/qer_mirror.tga surfaceparm forcefield portal q3map_nolightmap { map textures/tests/qer_mirror2b blendFunc GL_ONE GL_ONE_MINUS_SRC_ALPHA depthWrite } { map textures/draxon/flr_b-w blendFunc GL_DST_COLOR GL_SRC_COLOR } { map $lightmap blendFunc GL_DST_COLOR GL_ZERO rgbGen identity tcGen environment } } Change the path for the ones that have draxon in it, and give that a shot... you can also use a texture for the lightmap area. Just need to be sure that you have a misc_portal_surface item near the floor (it can't be more than 64 away from the mirror) Lord Draxon'nijj Arch-Mage of Castle Shade [edit] RichDiesel suggested system/mirror_yavin in an earlier thread (I didn't use that one, even for my testing) [/edit]
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