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Texture Help...


Emperor Cyros

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Lightmaps are used to light up your brushes in the level but in this case it's refererring to a lightmap stage in a shader file. So I'd say there is an error in a shader file. :D Since you talking about borg textures, I assume you are getting them from Elite Force, eh? ;) .Well, EF and JK2 have slightly different shader code and that would explain the error.

 

 

If you would locate the shader code which is assosiated with current texture and post it here, I might tell you what's wrong with it.

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Well here it is to one of the textures.

 

textures/borg/borgfloorsm

{

surfaceparm metalsteps

{

map $lightmap

rgbGen identity

}

{

map textures/borg/borgfloorsm.tga

blendFunc GL_DST_COLOR GL_ZERO

rgbGen identity

}

{

map textures/detail/sheetflake_lowcontrast.tga

blendFunc GL_DST_COLOR GL_SRC_COLOR

detail

rgbGen identity

tcMod scale 12 12

}

}

 

 

(If this isn't what you wanted sorry I'm new with some of this stuff)

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