Ah Boon Posted June 21, 2002 Share Posted June 21, 2002 Hello guys, i just got interested in mapping and i have a couple of questions here and i hope that u guys and pls pls pls help me 1. I tried to apply txtures to and objeck but if the texture is bigger than the brush then the whole texture would look oversized and other parts of the textures will be cutted out. so, how do i strect the texture to fit my brush? I tried pressing key 's' and press the button called strect but the whole texture would become too small. so how? 2. ok, this misht scare the sht outa you...(i mean laugh) how do u compile the map so that u can paly it in multiplayer? 3. If i wanna make my map a duel map, what info thingy should i add? info_player_start or other stuff? thanks and i will post here soon about my upcoming first n00b map!! Link to comment Share on other sites More sharing options...
Xcom Posted June 21, 2002 Share Posted June 21, 2002 Ask RichDiesal for his tutorial. It's not that bad so you might wanna check it out. Link to comment Share on other sites More sharing options...
alienprotein Posted June 21, 2002 Share Posted June 21, 2002 Here is da link Link to comment Share on other sites More sharing options...
Ah Boon Posted June 21, 2002 Author Share Posted June 21, 2002 k thnx but do i actually compile my map using q3build? Link to comment Share on other sites More sharing options...
alienprotein Posted June 21, 2002 Share Posted June 21, 2002 I think it uses q3map. Look under help General, Compiling (q3map, and BSPC) or just look here at Rich's tutorial, about Compiling. Link to comment Share on other sites More sharing options...
Ah Boon Posted June 21, 2002 Author Share Posted June 21, 2002 k thnx I just figured it out and will soon released my very first noob saber duel map. Link to comment Share on other sites More sharing options...
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