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Funct_train problem, they stop on corpses!


Garland

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I've made a multiplayer training map for a clan which is entirely composed of moving funct_trains orbiting around a central point. The problem is is I have a lot of trains following the same path as they orbit this central point.

 

When someone dies, the train keeps moving even with the corpse on it. But when the respawn and leave the uninhabited corpse, the train stops, and all the trains following it start to stack up behind it.

 

Is there any way to make the train just keep moving with the corpse on it, or what?

 

 

Any help is appreciated

 

-Garland

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