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Hello I would like to know....


Max Aldar

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When I was just beggining at mapping I too was lost when it came to making those "floating skies." People just said make a skybox. Yeah, well, that helpful.

 

There are two kinds of sky textures in Jedi Outcast—Your basic sky texture—which will show up as a sky colored wall in game—and your shaders. The shader textures are the skies that appear like they are floating in game. Now—it took me quite a while to find the shaders because Radiant was not working correctly for me and it did not display the shaders. Try following these instructions:

 

1. Make a brush that you want to be a sky

2. Load the “skies” textures

3. Check the box that says “Show Shaders”—It is located just above the texture window

4. You should see a bunch of small, white boxes in your texture window that say “sky.” These are your sky shaders and they are what you want—find one you want (you cant tell what they are by looking at the very bottom of the screen (ex. skies/yavin_dark)) and then apply it to your brush.

 

There yah go! You now have a sky looking sky = ).

 

NOW, if by some chance you are unlucky—like me—and the sky shaders do not show up—instead you get a bunch of green boxes saying texture not found—then you got a hassle in front of you—these are your options:

 

Re-install Jedi Outcast AND Radiant—and hope that the shaders show up—

 

OR

 

Go to http://www.qeradiant.com and get Gtk Radiant/with Jedi Outcast support (I highly recommend this) Then install it—hopefully the shaders will now show up. If not—then:

 

OR

 

Get Gtk Radiant AND re-install Outcast.

 

But hopefully this is superfluous because your shaders were nice and showed up.

Hope I was some help.

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I have created a basic level that has a floor, ceiling and four walls. I didn't make it by using the hollow option. I applied the sky shaders to the walls and ceiling. It looks like it is a floating platform but when I go to the walls it stops me, I can not fall off. How do I make this happen? In addition, how many shy shaders are there? When I am in the textures for skies, I see at least 4 pictures for one environment (Yavin) but one shader that is used for all of them. Is this correct? I need a little guidance in making a floating platform...:confused:

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I kind of figured it out by removing my walls and creating a box around my platform. Then I had the sky texture to the brushes, now I can fall off. I still need help with sound and how to trigger at what point will it make the falling sound. Need some help...Please.:(

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