Max Aldar Posted June 21, 2002 Share Posted June 21, 2002 how do you make the skies and stuff because Richs Tutorial doesnt have it yet . Link to comment Share on other sites More sharing options...
alienprotein Posted June 21, 2002 Share Posted June 21, 2002 I think he does cover it under the section about Skies shaders, and or Skyboxes Here Or are you asking on how to make a sky shader??? Link to comment Share on other sites More sharing options...
Max Aldar Posted June 21, 2002 Author Share Posted June 21, 2002 I mean how peoples levels look like their floating there and the background sky and i want to know how to make that Link to comment Share on other sites More sharing options...
alienprotein Posted June 21, 2002 Share Posted June 21, 2002 Still sounds like a skybox. Do you mean, that you want it to have a horizon line? If so then you want a skybox. If not then maybe one of the other guys know. Link to comment Share on other sites More sharing options...
RichDiesal Posted June 21, 2002 Share Posted June 21, 2002 I believe he means how to actually make his own custom sky? Link to comment Share on other sites More sharing options...
Max Aldar Posted June 22, 2002 Author Share Posted June 22, 2002 Here like this map where you could maybe jump off Link to comment Share on other sites More sharing options...
Karshaddii Posted June 22, 2002 Share Posted June 22, 2002 When I was just beggining at mapping I too was lost when it came to making those "floating skies." People just said make a skybox. Yeah, well, that helpful. There are two kinds of sky textures in Jedi Outcast—Your basic sky texture—which will show up as a sky colored wall in game—and your shaders. The shader textures are the skies that appear like they are floating in game. Now—it took me quite a while to find the shaders because Radiant was not working correctly for me and it did not display the shaders. Try following these instructions: 1. Make a brush that you want to be a sky 2. Load the “skies” textures 3. Check the box that says “Show Shaders”—It is located just above the texture window 4. You should see a bunch of small, white boxes in your texture window that say “sky.” These are your sky shaders and they are what you want—find one you want (you cant tell what they are by looking at the very bottom of the screen (ex. skies/yavin_dark)) and then apply it to your brush. There yah go! You now have a sky looking sky = ). NOW, if by some chance you are unlucky—like me—and the sky shaders do not show up—instead you get a bunch of green boxes saying texture not found—then you got a hassle in front of you—these are your options: Re-install Jedi Outcast AND Radiant—and hope that the shaders show up— OR Go to http://www.qeradiant.com and get Gtk Radiant/with Jedi Outcast support (I highly recommend this) Then install it—hopefully the shaders will now show up. If not—then: OR Get Gtk Radiant AND re-install Outcast. But hopefully this is superfluous because your shaders were nice and showed up. Hope I was some help. Link to comment Share on other sites More sharing options...
Max Aldar Posted June 22, 2002 Author Share Posted June 22, 2002 Hey thanks alot Link to comment Share on other sites More sharing options...
hack Posted June 24, 2002 Share Posted June 24, 2002 I have created a basic level that has a floor, ceiling and four walls. I didn't make it by using the hollow option. I applied the sky shaders to the walls and ceiling. It looks like it is a floating platform but when I go to the walls it stops me, I can not fall off. How do I make this happen? In addition, how many shy shaders are there? When I am in the textures for skies, I see at least 4 pictures for one environment (Yavin) but one shader that is used for all of them. Is this correct? I need a little guidance in making a floating platform... Link to comment Share on other sites More sharing options...
hack Posted June 26, 2002 Share Posted June 26, 2002 I kind of figured it out by removing my walls and creating a box around my platform. Then I had the sky texture to the brushes, now I can fall off. I still need help with sound and how to trigger at what point will it make the falling sound. Need some help...Please. Link to comment Share on other sites More sharing options...
Wes Marrakesh Posted June 26, 2002 Share Posted June 26, 2002 What you needed to do was to wall textures back, away from the platform, put another floor below, put sky brushses with sky textures, and read richdiesal's trigger_hurt tutorial you owe me one, rich;) I am now a stih probe droid, Link to comment Share on other sites More sharing options...
hack Posted June 27, 2002 Share Posted June 27, 2002 Thank you Wes Marrakesh! I will try this and follow the great one (RichDiesal) and his teachings. I am sorry I strayed from the path...hehehe Link to comment Share on other sites More sharing options...
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