Darth Jello Posted June 21, 2002 Share Posted June 21, 2002 1. how do you determine height for elevators in GTKRaident? 2. how do you get the 3D view in JK2Raident to display the textures? 3. my map isnt working. i have teh arena and bsp file in the pk3 file and they are all the same name. my .arena reads this { map "imperialreactor" bots "Luke" longname "Imperial Reactor" fraglimit 10 type "duel" } HELP ME PLZ:confused: :confused: :confused: WHOOPS, i think i double posted:( :( Link to comment Share on other sites More sharing options...
RichDiesal Posted June 21, 2002 Share Posted June 21, 2002 1. http://richdiesal.jedioutcastmaps.com/tutorials/br201lsn6.html 2. Textures Menu -> Render Quality -> Linear 3. http://richdiesal.jedioutcastmaps.com/tutorials/gc102lsn7.html Link to comment Share on other sites More sharing options...
Darth Jello Posted June 22, 2002 Author Share Posted June 22, 2002 ok, i changed my .arena file to tis { map "duel_imperialreactor" longname "Imperial Reactor" type "duel" } what i mean by not working is i made a pk3 wit the bsp, the .arena and a screenshot in it and placed it in my gamedata/base folder, it wont show up on the list when i do create server, devmap works though Link to comment Share on other sites More sharing options...
D.L. Posted June 22, 2002 Share Posted June 22, 2002 Actually Rich, you may be able to help. I was trying to run a test on a map I was making, in game last night. I had the following folders in my pk3. maps/simpsons.bsp textures/simpsons/ scripts/simpsons.arena Yet when I loaded it the textures (all of which I made weren't working) Do I have to use a specific BSP command to include textures?! Link to comment Share on other sites More sharing options...
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