ellwood25 Posted June 22, 2002 Share Posted June 22, 2002 hi guys, while designing my first map i encountered a few problems. i try to make a map as close to reality as possible. i hope somebody is able to help me! 1.is it true that there is no way of making a ´rotating´ door (like reallife doors). 2. gtkradiant cant find caulk texture...is there another way to speed up framerate? any other tuning tips are highly sought after! 3. how do i edit the starting weapons and probably the size of the charakters (via worldspawn?) 4. what is the real-world gravity 5. how do i make transparent, colored glass? 6. is there a tool which changes the grid into meters or inch? k, i know this are a lot of questions. i just hope the admin enables the searchfunktion by the time!!!! cheers flo Link to comment Share on other sites More sharing options...
Badakku Posted June 22, 2002 Share Posted June 22, 2002 1. yep, true 2. you can use hint brushes or area portals. avoid CSG Subtract, biuld your map brush after brush instead (for hint brushes and area portals head over to a good tutorial, I can't explain them because I also don't understand them in all extents) 3. for the starting weapons and force powers you need to write a script for your character. the editor for writing scripts and a good manual are provided with the second tool pack 4. i think it's the gravity of your level, but I'm not sure 5. use a glass shader texture 6. don't think so, but also not sure Link to comment Share on other sites More sharing options...
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