Destroyder121 Posted June 22, 2002 Share Posted June 22, 2002 yeah i try get my model to jk2 but it nags it has 30 frames like with my last model...it isnt skinned in md3view so what i should do? Link to comment Share on other sites More sharing options...
Destroyder121 Posted June 22, 2002 Author Share Posted June 22, 2002 & i use milkshape free trial so i dont know what to do...i could give my model with my textures so if someone wants to get it to jk2..its predator model. Link to comment Share on other sites More sharing options...
Lord -=[FBF]=- Posted June 22, 2002 Share Posted June 22, 2002 what program u make the model in? Link to comment Share on other sites More sharing options...
Destroyder121 Posted June 22, 2002 Author Share Posted June 22, 2002 the model is smaller than the skeleton so it needs rezising & fitting it to skeleton & maybe new uwmap. Link to comment Share on other sites More sharing options...
Lord -=[FBF]=- Posted June 23, 2002 Share Posted June 23, 2002 oh. ok, u need to make a .qc file with the same name as the model (i think - not sure about milkshape really) and change the Frames 30 to Frames 1. to get the skin, make a text file called [modelname].skin, and put in w_saber,models/weapons2/saber/saber.jpg (or whatever, its [meshname],[pathtoskinimage]) then in MD3View just goto File: Apply Skin and select the skin file. itll probably throw up a warning but ignore it and export 2 GLM and then ingame the skin will be there Link to comment Share on other sites More sharing options...
Destroyder121 Posted June 23, 2002 Author Share Posted June 23, 2002 ill test was it the fault of qc file. Link to comment Share on other sites More sharing options...
Lord -=[FBF]=- Posted June 23, 2002 Share Posted June 23, 2002 oh, its a player model is it? im not too sure about them, sorry. but next time, put all the info in the first post. makes it a lot easier for people trying to help. Link to comment Share on other sites More sharing options...
Lord -=[FBF]=- Posted June 23, 2002 Share Posted June 23, 2002 im getting confused now. the qc controls how many frames are exported. if u have 2 many frames thats ur culprit. at least, thats how it has 2 be with saber hilts etc, im not sure about player models. i assume its a player model due to the fact u mention a skeleton? dont they have 2 b exproted as XSI files? Link to comment Share on other sites More sharing options...
Destroyder121 Posted June 23, 2002 Author Share Posted June 23, 2002 i had downloaded milkshape jk2 skeleton so the model needs rezising & fitting to it...ya wanna do it some else modeller i would give my model in glm.because it gives missing bone or bad bone or missing anim sequnce but i didnt refit the model to skeleton because my lack of skill the resize & refit so enyone wants to make it for me? Link to comment Share on other sites More sharing options...
aL BeasTie Posted June 23, 2002 Share Posted June 23, 2002 I diddn't think you could make a model soley in MilkSHape because you cant do the weighting etc. try gmax - http://www.discreet.com and some gmax tutorial links here as well as a milkshape video tutorial for modelling http://www.jk2models.cjb.net Link to comment Share on other sites More sharing options...
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