DukeSkywalker Posted June 24, 2002 Share Posted June 24, 2002 I want to make the Droid Factory on Geonosis, but an important part of the location are the treadmills... how can i make them??? Please help if you can! Link to comment Share on other sites More sharing options...
patchx Posted June 24, 2002 Share Posted June 24, 2002 is it mp or sp? i dunno if func_rotate is available in mp but if it is you could try making heaps of small rollers all the same dimensions and all level with the tops of each other when the player walked on them they would roll him towards the direction they all rotate ...maybe... or you could make heaps of thin flat func_trains that move the way the treadmill is meant to go and then loop them at the end of the treadmill underneath the visible ones to start at the beggining again does that make sense? -patch Link to comment Share on other sites More sharing options...
Wes Marrakesh Posted June 24, 2002 Share Posted June 24, 2002 that is a good idea patch, but think of the lag all those tiny, moving brushes would make. he'd need like, at least, a hundred! what about longer pieces that loop around where they can't be seen? that would work and save some comp stress Link to comment Share on other sites More sharing options...
VIO Posted June 24, 2002 Share Posted June 24, 2002 yeah use trains make it like ecalator steps Link to comment Share on other sites More sharing options...
winner_rex Posted June 24, 2002 Share Posted June 24, 2002 I'm making that map back off lol j/k... you can see some hideous shots of an early build here: http://home.adelphia.net/~nraec1/shot0000.jpg http://home.adelphia.net/~nraec1/shot0002.jpg Link to comment Share on other sites More sharing options...
volrathxp Posted June 24, 2002 Share Posted June 24, 2002 they do that in sof2 you know. there's a part in the airport with the treadmills. might play through that if you have sof2 and maybe see if you can get some ideas on how they did it. Link to comment Share on other sites More sharing options...
DukeSkywalker Posted June 25, 2002 Author Share Posted June 25, 2002 hmmm..... i think, the idea with the func_train brushes is the best... i'll try it... Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.